another idea is that you take the .ai format direct and load it into a
3d-modeller and afterwards exporting it into any desired 3d-format.
e.g. wings3d will do this, but it will not load the ai>version 9 or 8
[?], but it will convert common geometry in a 3d-mesh, maybe you have to
retexturing your grafics after the export. I am sure that there're also
other modellers which are able to load .ai-files, maybe in a better way
then wings3d would do.
best regards
rolf
M. Halpin schrieb:
I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes.
By default, AI
can export to SVG and DXF: the SVG files look pretty good in third-party SVG viewers,
however
the DXF files look awful (not to mention that only a few components of them actually
load using
the DXF loaders referenced on j3d.org).
Anyway, so I was wondering if anyone knew of a way to load/convert SVGs into something
Java3D
can render as polygons? (Rasterizing to a texture isn't really an acceptable option).
I figure it
must be possible, especially since svgl can render these sames SVGs as polygons in C
using
OpenGL.
Thanks.
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