another idea is that you take the .ai format direct and load it into a
3d-modeller and afterwards exporting it into any desired 3d-format.
e.g. wings3d will do this, but it will not load the ai>version 9 or 8
[?], but it will convert common geometry in a 3d-mesh, maybe you have to
retexturing your grafics after the export. I am sure that there're also
other modellers which are able to load .ai-files, maybe in a better way
then wings3d would do.
best regards
rolf

M. Halpin schrieb:

I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes. 
 By default, AI
can export to SVG and DXF:  the SVG files look pretty good in third-party SVG viewers, 
however
the DXF files look awful (not to mention that only a few components of them actually 
load using
the DXF loaders referenced on j3d.org).

Anyway, so I was wondering if anyone knew of a way to load/convert SVGs into something 
Java3D
can render as polygons?  (Rasterizing to a texture isn't really an acceptable option). 
 I figure it
must be possible, especially since svgl can render these sames SVGs as polygons in C 
using
OpenGL.

Thanks.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".





-- Rolf Gabler-Mieck c/o LGI-Geographisches Institut der CAU-Kiel Ludewig-Meyen Str. 14 24098 Kiel Tel: +49 431-880.2955 FAX: +49 431-880.4658 e-mail: [EMAIL PROTECTED]

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to