One thing you could try is to read the SVG in as Java2D shapes and then
try to convert the 2D path shapes to 3D ones.

I've written a light weight SVG parser which will soon be uploaded to
https://svgsalamander.dev.java.net/.  Currently you can find it at
http://www.kitfox.com/salamander/index.html

Mark McKay
--
http://www.kitfox.com


M. Halpin wrote:

I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes. 
 By default, AI
can export to SVG and DXF:  the SVG files look pretty good in third-party SVG viewers, 
however
the DXF files look awful (not to mention that only a few components of them actually 
load using
the DXF loaders referenced on j3d.org).

Anyway, so I was wondering if anyone knew of a way to load/convert SVGs into something 
Java3D
can render as polygons?  (Rasterizing to a texture isn't really an acceptable option). 
 I figure it
must be possible, especially since svgl can render these sames SVGs as polygons in C 
using
OpenGL.

Thanks.

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