M. Halpin wrote:
Anyway, so I was wondering if anyone knew of a way to load/convert SVGs into something Java3D can render as polygons?
Since SVG is an XML-based language, with a bit of XSLT hacking, you could transform it to X3D and then use one of the loaders available for that. Problem is that SVG does a lot of image operations that are not directly supported by 3D systems, so the render to texture is going to be the only way to ensure that you get exactly what was in the file.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos -------------------------------------------------------------------
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