> Since SVG is an XML-based language, with a bit of XSLT hacking, you
> could transform it to X3D and then use one of the loaders available for
> that.

That's always a possibility, but I'd have to pick up both the SVG and X3D
specs.  I don't know about X3D, but I've heard the SVG format is fairly
huge and complicated.

Figured I'd make sure it wasn't a solved problem before considering
embarking on a quest like that. :)

> Problem is that SVG does a lot of image operations that are not
> directly supported by 3D systems, so the render to texture is going to
> be the only way to ensure that you get exactly what was in the file.

I can imagine this being the case;  but the items I'm the most interested
in are either very huge or have numerous frames...  among other things,
rasterizing them would eat a ton of VRAM.  However, they're mostly/all
geometric shapes and solid colors, which should map nicely to polygons,
I would think.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to