Miguel,

Hens is viewing orbitals with VRML right now, which defines a surface as a set
of XYZ points. This is quite close to the pmesh format which is:

<VERTICES-COUNT=N>
<VERTEX_1X> <VERTEX_1Y> <VERTEX_1Z>
<VERTEX_2X> <VERTEX_2Y> <VERTEX_2Z>
<VERTEX_... etc ...>
<VERTEX_NX> <VERTEX_NY> <VERTEX_NZ>
<POLYGON-COUNT=N>
<POLYGON_1>
<POLYGON_2>
<POLYGON_...>
<POLYGON_N>

The polygon is a line through all vertices? And thus defines the triangles 
that Jmol should draw?

Q1: What are the options to draw a surface with just vertices defined?
Q2: Say we want to color this surface, and that each vertices has a value 
associated, would it be possible to color the surface according to these 
given values (on a scale, like done with partial charges...)?

Egon


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