As I already said, your point is definitely valid. And that's why it is
certainly a good idea to implement VTK bindings for Julia.
But that person wont be me.
I'm doing this project for very special reasons, and among others, one is
that I'm sick of the fact, that every good visualization/3D rendering
package is implemented in a language, that I don't want to use. I don't
want to start a discussion about C++ here, but I think most people would
agree, that it has a lot slower development cycles than higher level
languages.
That's why I ended up with Julia, because I'm hoping it's one of the first
languages to make it possible to implement something performance sensitive
like a 3D rendering engine in a fun to use language.
Which would be awesome, as the other fun packages would have direct access
to it, and not like in most other languages, have slow performance or work
with a black box for visualizations.

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