On Monday, 19 May 2014 11:01:05 UTC+2, Simon Danisch wrote:
>
> @Job van der Zwan, can you elaborate on this?
> Voronoi diagrams sound like a nice challenge for the API.
> Delaunay-Triangulation and Voronoi diagrams are very important algorithms 
> for a lot of different use cases, like for example making a mesh out of 
> point clouds.
> Seems like some algorithms are on their way: Fast, robust predicates with 
> Julia<https://groups.google.com/forum/#!searchin/julia-users/voronoi/julia-users/rpJs7O5e0pQ/pYE8rva4FqMJ>
>

To be fair, I'm more interested in a 2D usecase than a 3D one, but I'm sure 
other people have a good use for a fast, accurate Voronoi library! 

In my case, I've been wanting to recreate Adrian Secord's work on using 
Weighted Voronoi diagrams as a way to generate stipple images[0], and then 
of course do further experiments with it (like continuing his ideas to 
decouple resolution from ink coverage). His work is over ten years old - by 
now I would have hoped computers would be fast enough to apply his 
algorithm in real-time to video-input!

A library that would allow me to just feed a set of points at once, which 
would then return the Voronoi cells and their vertices would be ideal for 
this particular use-case, but I haven't found any (they mostly focus on 
immediately *drawing* the Voronoi map), and I'm not a good enough 
programmer to implement Fortune's algorithm[1] - it has me headscratching 
at weird bugs every time I've tried it.

[0] http://cs.nyu.edu/~ajsecord/npar2002/html/index.html  (PDF version: 
http://cs.nyu.edu/~ajsecord/npar2002/npar2002_ajsecord_preprint.pdf )
[1] http://en.wikipedia.org/wiki/Fortune%27s_algorithm

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