lol no. Consider what is available as open source or SDK without a
license, how much can be implemented? For example, if we use Half Life
2 and mod it to use libsecondlife access to place textures, maps, etc,
how for can it go to work well with the dynamics of Second Life?
Perhaps, there is another published game like Half Life 2 that uses the
Source Engine and can provide mod ability and give enough of an
interface to interact with SL. Ryan Gahl wrote: Uhh... am I missing something or did you just suggest licensing what amounts to probably a $100,000+ engine for use with an open source reverse engineering project? -- |
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