Yea... ok. Thanks for the constructive post. Go ahead on with your custom engine, no skin off my back. This is all academic anyway. Have fun.

Jeez.

On 11/2/06, John Hurliman <[EMAIL PROTECTED]> wrote:
Ryan Gahl wrote:
> Ohh, well I'll just stick with my opinion that if anyone is thinking
> about re-writing a full client, they use something like Ogre
> (www.ogre3d.org <http://www.ogre3d.org>), that abstracts so much for
> you, and is free.

I think this debate has been done to death at least once before.
Everyone who has written 3d SL code so far determined that it would need
a custom engine written, which is what slight and sceneviewer are doing.
If someone else wants to port the prim library to Ogre or the Source
Engine or Unreal 3 or whatever, come back to the engine discussion when
it's done.

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Ryan Gahl
Application Development Consultant
Athena Group, Inc.
Inquire: 1-920-955-1457
Blog: http://www.someElement.com
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