Jeez.
On 11/2/06,
John Hurliman <[EMAIL PROTECTED]> wrote:
Ryan Gahl wrote:
> Ohh, well I'll just stick with my opinion that if anyone is thinking
> about re-writing a full client, they use something like Ogre
> (www.ogre3d.org <http://www.ogre3d.org>), that abstracts so much for
> you, and is free.
I think this debate has been done to death at least once before.
Everyone who has written 3d SL code so far determined that it would need
a custom engine written, which is what slight and sceneviewer are doing.
If someone else wants to port the prim library to Ogre or the Source
Engine or Unreal 3 or whatever, come back to the engine discussion when
it's done.
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Ryan Gahl
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Athena Group, Inc.
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