Hugh Perkins wrote:
Do you guys know about FractalSpline btw?
http://sourceforge.net/project/screenshots.php?group_id=136861
It generates SL prims, including cut, twist, shear, texturing, texture
rotations, hollow.
Available in both C++ and C# versions.
Currently works in OpenGL or Panda3D, but should be fairly easy to
plug into DirectX etc. The engine-specific stuff is abstracted into
an interface you can implement for your particular engine.
Licence is LGPL.
Would you consider licensing a BSD version of FractalSpline to the
libsecondlife team?
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