Hugh Perkins wrote:
Do you guys know about FractalSpline btw? http://sourceforge.net/project/screenshots.php?group_id=136861

It generates SL prims, including cut, twist, shear, texturing, texture rotations, hollow.

Available in both C++ and C# versions.

Currently works in OpenGL or Panda3D, but should be fairly easy to plug into DirectX etc. The engine-specific stuff is abstracted into an interface you can implement for your particular engine.

Licence is LGPL.


Would you consider licensing a BSD version of FractalSpline to the libsecondlife team?

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