Ryan Gahl wrote:
Ohh, well I'll just stick with my opinion that if anyone is thinking about re-writing a full client, they use something like Ogre (www.ogre3d.org <http://www.ogre3d.org>), that abstracts so much for you, and is free.

I think this debate has been done to death at least once before. Everyone who has written 3d SL code so far determined that it would need a custom engine written, which is what slight and sceneviewer are doing. If someone else wants to port the prim library to Ogre or the Source Engine or Unreal 3 or whatever, come back to the engine discussion when it's done.

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