So, Havok2 does not have finer granularity, ragdoll vectors, and
particle collusions?
Jesse Nesbitt wrote:
But Havoc2 would serve just to replace Havoc1 for bugs, not to add new
physics features.
On 11/2/06, Jonathan <[EMAIL PROTECTED]> wrote:
I don't disagree.
Havok2 has physics controls that could cause quite a lot of
bandwidth if
included on the server end. As you kinda hinted, to license Havok2
wouldn't
fly far for an open source reverse engineering project. If I read
correctly,
the Havok2 engine is within the Source Engine, which again wouldn't
fly far
for an open source reverse engineering project to license.
However, if somehow Havok2 was included in the client to match the
physics
of the server... well, real life demands my time right now.. thanks
for the
talk
Ryan Gahl wrote:
Ohh, well I'll just stick with my opinion that if anyone is thinking
about
re-writing a full client, they use something like Ogre (www.ogre3d.org),
that abstracts so much for you, and is free.
On 11/2/06, Jonathan <[EMAIL PROTECTED]> wrote:
>
> lol no. Consider what is available as open source or SDK without a
license, how much can be implemented? For example, if we use Half
Life 2 and
mod it to use libsecondlife access to place textures, maps, etc, how
for can
it go to work well with the dynamics of Second Life? Perhaps, there is
another published game like Half Life 2 that uses the Source Engine
and can
provide mod ability and give enough of an interface to interact with SL.
>
> Ryan Gahl wrote:
>
> Uhh... am I missing something or did you just suggest licensing what
amounts to probably a $100,000+ engine for use with an open source
reverse
engineering project?
>
> I couldn't find anywhere on that page where they mention an open
source
version... do they have one?
>
>
> On 11/2/06, Jonathan <[EMAIL PROTECTED] > wrote:
> >
> > Has there been any thought if the Source Engine could be used as a
client interface? This would mean there would be no controls to edit
content
or administrate groups and land, which may be desirable for members
that are
not immediately interested in content creation or ownership. You do get
advanced graphics with Havok2 cabilities matched with scalable
performance
over multi-cores.
> >
> > _______________________________________________
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> > http://www.libsecondlife.org/
> >
> >
>
>
>
> --
> Ryan Gahl
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> Athena Group, Inc.
> Inquire: 1-920-955-1457
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Athena Group, Inc.
Inquire: 1-920-955-1457
Blog: http://www.someElement.com ________________________________
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