On 11/2/06, Jonathan <[EMAIL PROTECTED]> wrote:
lol no. Consider what is available as open source or SDK without a license, how much can be implemented? For example, if we use Half Life 2 and mod it to use libsecondlife access to place textures, maps, etc, how for can it go to work well with the dynamics of Second Life? Perhaps, there is another published game like Half Life 2 that uses the Source Engine and can provide mod ability and give enough of an interface to interact with SL.
Ryan Gahl wrote:Uhh... am I missing something or did you just suggest licensing what amounts to probably a $100,000+ engine for use with an open source reverse engineering project?
I couldn't find anywhere on that page where they mention an open source version... do they have one?
On 11/2/06, Jonathan <[EMAIL PROTECTED] > wrote:Has there been any thought if the Source Engine could be used as a client interface? This would mean there would be no controls to edit content or administrate groups and land, which may be desirable for members that are not immediately interested in content creation or ownership. You do get advanced graphics with Havok2 cabilities matched with scalable performance over multi-cores.
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Ryan Gahl
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Ryan Gahl
Application Development Consultant
Athena Group, Inc.
Inquire: 1-920-955-1457
Blog: http://www.someElement.com
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