Joseph Riggs wrote:

Basic physics tells us that a manipulator, composed of fine motor components sheathed in a stronger alloy of some sort, will not be as strong as a solid piece of that alloy. Or multiple levels of layered alloys. The point is that manipulators require not-so-strong components in order to operate properly (i.e. gears, wires, or whatever you're using to allow the "fingers" to have precision movements), and those components are probably going to reduce the overall materials strength of whatever is on the end of your arm.


What? Have you never seen the jaws of life tear open a car or seen pressure tests done with metal teeth and hydraulic pressure to mimic the bite strength of a sabertooth cat? Leverage? You saying bolt cutters are less capable of removing a lock than a crowbar?

Look, you are again assuming present day tech. Sure, right now it would be mostly a waste of time given the strength of present day servos and motors to make a large manipulator hand with the intent to attach it to the limb of a fighting mech. Insanity, almost. Now. But that also depends on what you want that manipulator for. To punch through armor? Ya, probably a waste of time. To grab something or hold something? Why not? Whose is to say, though, what future science holds in terms of new, stronger, lighter materials and more powerful power sources. And uses for machinery we haven't actually gotten to yet.

As for your "Gee Whiz Aren't I So Smart to Evolve This Design Into Beam Blade!!1!" argument - I think I'll save the expense on a piece of equipment that will be rarely used (barring, once again, the development of a MacGuffin like Minovsky Particles), and save it for something useful like more mobile suits - maybe with mecha-sized sniper rifles. Even your "Gee, I can switch weapons!" argument fails to carry water. Unlike Gundams, real-world mobile suits don't need to all be right-handed.. You've got two arms. Might as well make use of both of them. Cannon goes in one arm, piledriver/retractable-spring-mounted-blade/cheap-melee-weapon-of-your-choice goes in the other. Cannons that require two limbs to steady can't be stowed properly in the event that you've got a sudden melee on your hands. And you can just as easily mount them over the shoulder on the odd chance that you for some reason need to keep a free "end of limb" ! o! n your hypothetical unit.


Ya, I can count, too. I mentioned more than 4 possible weapons for two hands, remember? One of *each*? So, you have two hands for two weapons. But you have more than two possibilities for weapons. Along with the rare possibility of the bare manipulator hand using anything nearby as a makeshift weapon. Or to hold something together or tear it apart. I'm not getting this lack of imagination or contingency plans.

Is it pretty?

Probably not.

But it gets the job done, and it costs less than a bunch of fancy stuff that probably won't be used very often.


Probably. So you're saying you don't know whether it would or wouldn't be used very often? I agree, you don't. Nobody does.

I mean, seriously, what was the point of putting arms and hands on a Guntank? I like the design. But did the arms and hands do ANYTHING that justified the expense of putting them there?


There I certainly agree, the Guntank was sort of wasting its time with having arms. Unless they were ther efor some sort of self maintenance or to re-load or I don't know what.





Alfred.

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