> On Sep 22, 2016, at 4:49 AM, Jeremy Huddleston Sequoia 
> <jerem...@macports.org> wrote:
>> On Sep 21, 2016, at 12:45, Adam Dershowitz <de...@alum.mit.edu> wrote:
>> It does:
>> $ xcode-select -p
>> /Applications/Xcode.app/Contents/Developer
>> For me some updates in Macports, including some builds, seem to work OK, and 
>> others, such as cmake, are giving an error:
>> https://trac.macports.org/ticket/52258
>> I’m not sure if I then need to completely switch to Xcode 7?  Or if I can 
>> just install the command line tools for 10.11 Xcode 7.3.1?  If I do that, 
>> where do they install, so that I can point xcode-select to the proper path?
> If you don't have the CLTools installed, you wouldn't be able to install most 
> of MacPorts.  I'm pretty sure you likely have them installed.
> Dropping back down to Xcode 7 would mean that Xcode.app would contain the 
> 10.11 SDK and would workaround your issue, but the issue is that the port 
> isn't honoring your SDK (and maybe deployment target) selections (which 
> default to / and host os version respectively).

Something is still not clear to me.  I had Xcode 7 installed.  I was under the 
impression that it included the SDK internally, so I don’t think that I had 
separately installed the CLTools (although I’m not positive).  And, I have used 
macports for many years without a problem (over many versions of Xcode).  When 
Xcode 8 was released I installed it, but didn’t install CLTools either.
What still isn’t clear to me is if cmake and openmodelica (which does have the 
same problem as cmake, but it also depends on cmake so I tried to build that 
with the working cmake) should work with my current configuration?  Do they 
each have a bug?  Should just installing 10.11 CLTools allow them to build?

Perhaps the answer, that I was missing, is that to use Xcode 8, on 10.11, the 
user must explicitly install CLTools, but that would not be the case to run 
Xcode 7 on 10.11 or Xcode 8 on 10.12?

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