Ian Romanick wrote:

> 
> That said, there were some patches floating around *years* ago that
> exposed larger point sizes.  I could have sworn that those got
> committed.  Does anyone know the status of those patches?

AFAIR these patches were by Ronald Schneidegger. The first time they
appeared he thought that he would soon find aout how to do
GL_ARB_point_sprite and antialiased points, too and wanted to make a
patch for both. It seems he never found the time to do so. Since many
applications like games use mostly antialiased points he thought that
the patch wouldn't be that useful. I later mentioned on dri-devel that
some applications like the free modeller wings3d really need larger
aliased point sizes to be useable. I thought a patch to support larger
aliased point sizes got committed a year ago, but I nevr tested it since
at that time I was already using my current i915.

Philipp


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