On Jun 23, 06 19:59:58 +0100, Keith Whitwell wrote:
> > The egg on our face is that, AFAIK, Mesa based drivers are the *only*
> > drivers that don't support this functionality.  That app developers
> > expect it to be there isn't surprising.
> 
> I guess I was the one who introduced the behaviour in the first place. 
> While it does make the driver pass a few conformance tests, in general 
> nobody likes the behaviour...  I think we'd be better off with a 
> not-fully-conformant wide point emulation, ideally one abstracted 
> slightly above the driver level, so that at least we're making an 
> attempt to do the expected thing.

Thinking about that, does Mesa support point sprites at all? If it does
(with point sizes > 1, otherwise it doesn't make sense), you can emulate
antialiased points by loading an antialiased filled circle into a GL_ALPHA
texture and using this texture for point sprites.

Matthias

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