On Jun 23, 06 19:59:58 +0100, Keith Whitwell wrote: > > The egg on our face is that, AFAIK, Mesa based drivers are the *only* > > drivers that don't support this functionality. That app developers > > expect it to be there isn't surprising. > > I guess I was the one who introduced the behaviour in the first place. > While it does make the driver pass a few conformance tests, in general > nobody likes the behaviour... I think we'd be better off with a > not-fully-conformant wide point emulation, ideally one abstracted > slightly above the driver level, so that at least we're making an > attempt to do the expected thing.
Thinking about that, does Mesa support point sprites at all? If it does (with point sizes > 1, otherwise it doesn't make sense), you can emulate antialiased points by loading an antialiased filled circle into a GL_ALPHA texture and using this texture for point sprites. Matthias -- Matthias Hopf <[EMAIL PROTECTED]> __ __ __ Maxfeldstr. 5 / 90409 Nuernberg (_ | | (_ |__ [EMAIL PROTECTED] Phone +49-911-74053-715 __) |_| __) |__ labs www.mshopf.de Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev