Matthias Hopf wrote: > On Jun 23, 06 19:59:58 +0100, Keith Whitwell wrote: > >>>The egg on our face is that, AFAIK, Mesa based drivers are the *only* >>>drivers that don't support this functionality. That app developers >>>expect it to be there isn't surprising. >> >>I guess I was the one who introduced the behaviour in the first place. >>While it does make the driver pass a few conformance tests, in general >>nobody likes the behaviour... I think we'd be better off with a >>not-fully-conformant wide point emulation, ideally one abstracted >>slightly above the driver level, so that at least we're making an >>attempt to do the expected thing. > > > Thinking about that, does Mesa support point sprites at all? If it does > (with point sizes > 1, otherwise it doesn't make sense), you can emulate > antialiased points by loading an antialiased filled circle into a GL_ALPHA > texture and using this texture for point sprites.
Core Mesa supports points sprites of arbitrary size. It seems like it shouldn't be hard to write a re-usable driver routine to generate textured quads to render large/smoothed/sprite points in the hardware drivers. -Brian Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev