I see. Sorry I missed that. I certainly didn't mean to complain that 
something was out of spec. Just hoping that this feature worked - ahh 
had more than a range of min=1 and max=1. Yes that's fully compliant, 
I'll shut up.

In my case I need glPointSize because I want to draw dots on a plane so 
that their size doesn't vary with distance from the camera. It may sound 
silly to want to do this, but the application is used in a neuroscience 
context, and we want to eliminate depth cues due to perspective (without 
using an orthographic view). Polygons, if I go that route, will be 
smaller on the horizon than they are when they're close to the camera. 
Textures have the same problem, I think. Points are perfect for this 
however. They're rectangular glPointSize() x glPointSize() things 
regardless of where in the scene they're drawn. If there's another way 
to accomplish this I'd love to hear it - the ATI drivers have their own 
issues.

Problem with point size of 1 is that it doesn't yield enough contrast  
when the subject is not looking directly at the plane. Larger point 
sizes are a simple way to raise the mean contrast without introducing 
depth cues.

Thanks for your insight, however. Sorry for the bother.

dan

Jerome Glisse wrote:

> On 6/21/06, Daniel Sperka <[EMAIL PROTECTED]> wrote:
>
>> Hi again - thanks for the responses.
>>
>> I tested again using mesademo 'point'. On my nVidia-based dev machine
>> the demo works as expected, for both aliased and anti-aliased points. On
>> my target machines (Ubuntu breezy, with xorg 6.8.2 and Mesa 6.3.2),
>> glPointSize still has no effect, aliased or not.
>>
>> Can anyone confirm the mesa release required for the glPointSize fixes
>> that went in?
>>
>
> There is nothings to fix here, as Ian said you must query what is the 
> maximun
> pointsize (look in opengl spec) you can set; it happens that on 
> r200/r100 this
> maximun value is 1.0 and that no greatter value are acceptable.
>
> This behavior is fully compliant with opengl specification, your 
> program should
> not rely on arbitrary pointsize or at least have a fallback way to do 
> this which
> means that it's easier to use somethings else like polygon than glpoint.
>
> best,
> Jerome Glisse
>

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