On Fri, 23 Jun 2006 19:59:58 +0100 Keith Whitwell <[EMAIL PROTECTED]> wrote:
> Ian Romanick wrote: > > >> It better doing and making no assumption on glPointSize as you > >> might once and again find other implementation with min & max > >> value = 1. > > > > Better for whom??? > > > > The egg on our face is that, AFAIK, Mesa based drivers are the > > *only* drivers that don't support this functionality. That app > > developers expect it to be there isn't surprising. > > I guess I was the one who introduced the behaviour in the first > place. While it does make the driver pass a few conformance tests, in > general nobody likes the behaviour... I think we'd be better off > with a not-fully-conformant wide point emulation, ideally one > abstracted slightly above the driver level, so that at least we're > making an attempt to do the expected thing. > > Given that we already turn triangles into points and lines for the > unfilled polygon case, it shouldn't be too hard to hack together the > reverse for wide points. Just wondering but do point sizes in vertex format or from vertex programs work? -- Aapo Tahkola Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev