Ian Romanick wrote:

>> It better doing and making no assumption on glPointSize as you might
>> once and again find other implementation with min & max value = 1.
> 
> Better for whom???
> 
> The egg on our face is that, AFAIK, Mesa based drivers are the *only*
> drivers that don't support this functionality.  That app developers
> expect it to be there isn't surprising.

I guess I was the one who introduced the behaviour in the first place. 
While it does make the driver pass a few conformance tests, in general 
nobody likes the behaviour...  I think we'd be better off with a 
not-fully-conformant wide point emulation, ideally one abstracted 
slightly above the driver level, so that at least we're making an 
attempt to do the expected thing.

Given that we already turn triangles into points and lines for the 
unfilled polygon case, it shouldn't be too hard to hack together the 
reverse for wide points.

Keith

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