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------- Additional Comments From [EMAIL PROTECTED]  2006-12-13 04:53 -------
(In reply to comment #58)
> I'm guessing that WoW will use GL_NV_vertex_program over 
> GL_ARB_vertex_program,
> if it detects it, and that WoW uses different vertex programs for each
> extension. Can Mesa hardware-accelerate NV vertex programs using ATI hardware?
> I'm thinking that these two vertex program languages have different syntaxes,
> but do basically the same things.
They have the same syntax, just some subtle differences. You can enable the
extension with driconf, and just remove the test for IsNVProgram in
r200_vertprog.c (of course it's there for a reason, depending what the vertex
program does this may or may not work correctly).
I can't really see a reason why WoW would prefer NV_vp over ARB_vp though. It is
possible it uses NV_vp only when it detects nvidia hardware (by whatever means),
or if other nv specific extensions (for instance for fragment shading) are
detected. Again, I can't see a reason why it would do this however.

> > Intel has no support for either [ARB_vertex_blend or EXT_vertex_weighting]
> > extension.
> 
> And ironically, that is a hopeful sign. Has the i965 made its way into Macs 
> yet?
> I'm assuming that this chipset supports GL_ARB_vertex_program at the very 
> least,
> and Mac *is* a supported platform.
As said, it seems on Macs ARB_vertex_blend is a required extension, so no help
from there...          
     
     
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