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------- Additional Comments From [EMAIL PROTECTED] 2006-12-13 05:46 ------- (In reply to comment #59) > I can't really see a reason why WoW would prefer NV_vp over ARB_vp though. > It is possible it uses NV_vp only when it detects nvidia hardware (by whatever > means), I'm thinking that any NV_vp code might not use vertex.weight, thus explaining why EXT_vertex_weighting doesn't need to provide the 4 inputs for NVIDIA cards that would be required for the given ARB_vp samples. But NVIDIA hardware would probably be no more complicated than detecting NV_vertex_program, wouldn't it? Does ATI's fglrx driver support NV_vertex_program? WoW is obviously oblivious to Mesa... > As said, it seems on Macs ARB_vertex_blend is a required extension, so no help > from there... Oh, so Intel would need to implement ARB_vertex_blend for any i965 driver for the Mac anyway? Nuts. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev