On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote: > On Fri, 05 Mar 2010 22:42:21 +0200 > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > After quite long period of inactivity, I updated graphical stack on my > > desktop/server. > > > > To say the truth, I did such update about month ago, but found out that > > X refuses flatly to use DRI modules. I assumed that it was my mistake in > > compilation process (although it is automated). > > That generally indicates a build or config problem of some kind. Did > you ever narrow it down? Because the same compile process works now, I suspect that wasn't build failure.
I now compiled same stack, but reverted mesa to commit 465fee75ee8991349da742e5a1a5be3cd179bb62 Author: Roland Scheidegger <srol...@vmware.com> Date: Sat Nov 21 04:39:30 2009 -0800 intel: make CopyTex[Sub]Image fallback debug messages more consistent And compiled the xserver with --disable-aiglx (I will always use that option from now on, because I hate the way X and mesa are tied otherwise. For example X won't build if I compile it against old mesa, etc...) And now all 3D problems are gone. I now doing a bisect, although I am not sure if it will help much. Best regards, Maxim Levitsky > > > Now I repeat same process and find out that OpenGL does work, but once > > again it became very buggy, so buggy that it is almost unusable. > > > > > > > > Neverball. - Now it hangs when I switch to full screen mode. > > - Also, once again frames appear to be rendered > > in batches > > In fact full screen mode leads to a hang always > > > > > > Sauerbraten. - Hangs early with 'Loading' > > Nexuiz - Same as above > > > > Compiz. - Hangs now after start > > > > GoogleEarth - No change, works, but in street view, one on screen label > > 'jumps' > > > > Xmoto, Torcs. Full screen mode hangs. > > I just pushed a few fixes to the xf86-video-intel code that might > help... > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev