On Sat, 2010-03-06 at 08:02 -0800, Jesse Barnes wrote: > On Sat, 06 Mar 2010 16:40:27 +0200 > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote: > > > On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote: > > > > On Fri, 05 Mar 2010 23:48:48 +0200 > > > > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > > > > > > > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote: > > > > > > On Fri, 05 Mar 2010 23:18:07 +0200 > > > > > > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > > > > > > > > > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote: > > > > > > > > On Fri, 05 Mar 2010 22:42:21 +0200 > > > > > > > > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > > > > > > > > > > > > > > > After quite long period of inactivity, I updated graphical > > > > > > > > > stack on my > > > > > > > > > desktop/server. > > > > > > > > > > > > > > > > > > To say the truth, I did such update about month ago, but > > > > > > > > > found out that > > > > > > > > > X refuses flatly to use DRI modules. I assumed that it was my > > > > > > > > > mistake in > > > > > > > > > compilation process (although it is automated). > > > > > > > > > > > > > > > > That generally indicates a build or config problem of some > > > > > > > > kind. Did > > > > > > > > you ever narrow it down? > > > > > > > Because the same compile process works now, I suspect that wasn't > > > > > > > build > > > > > > > failure. > > > > > > > > > > > > Well something weird is going on; maybe you didn't build X after > > > > > > Mesa > > > > > > or with the right Mesa includes? > > > > > I am very sure that this issue isn't relevant now. > > > > > > > > > > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in > > > > > that order, compiling everything from scratch (doing git clean -dfx in > > > > > all directories) > > > > > > > > if you just want a working setup, perhaps you should try using > > > > something that got (probably) tested by at least some people: > > > > http://intellinuxgraphics.org/2009Q4.html > > > > cheers, > > > > Flo > > > > > > Well, I now have a working setup with mesa > > > ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5 > > > > > > The problem is that I hoped that once all heavy work in regard to KMS > > > was done, there will be no serious regressions in 3D stack, but only bug > > > fixes, because it is very hard to track and fix bugs there. > > > > > > However, once again 3D stack is in bad shape, and this is not good. > > > > > > More testing shows the following behaviour: > > > > > > > > Full screen mode is completely busted. As soon as any 3D application > > switches to full screen mode, even without changing the resolution, it > > hangs (note that I didn't see GPU hangs due to that) > > > > Compiz is broken (its also a full screen app...). As soon as it starts, > > it draws few windows, and then stalls. > > > > In window mode all applications do work. > > > > > > Now I guess this is worth a bugzilla entry. > > (If this isn't there yet...) > > I'm not seeing this on GM45. I just installed a totally fresh stack on > a new F12 installation and compiz and games work well. But please file > a bug and include everything needed (see intellinuxgraphics.org for the > list); hope we can find the issue.
Here, gdb backtrace while running sauerbraten full screen: #2 0xb6e93d80 in ?? () from /usr/lib/libxcb.so.1 #3 0xb6e959d2 in xcb_wait_for_reply () from /usr/lib/libxcb.so.1 #4 0xb7387e7e in _XReply (dpy=0x9023938, rep=0xbfc6a4dc, extra=0, discard=0) at xcb_io.c:454 #5 0xb772ba30 in DRI2GetBuffersWithFormat (dpy=0x9023938, drawable=62914575, width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, outCount=0xbfc6a608) at dri2.c:428 #6 0xb7729f62 in dri2GetBuffersWithFormat (driDrawable=0x93eed50, width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, out_count=0xbfc6a608, loaderPrivate=0x93eecb0) at dri2_glx.c:435 #7 0xb6557bf3 in intel_update_renderbuffers (context=0x905c678, drawable=0x93eed50) at intel_context.c:253 #8 0xb65581d5 in intel_prepare_render (intel=0x90c6c50) at intel_context.c:395 #9 0xb657a423 in brw_try_draw_prims (ctx=<value optimized out>, arrays=0x910418c, prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=3) at brw_draw.c:340 #10 brw_draw_prims (ctx=<value optimized out>, arrays=0x910418c, prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=3) at brw_draw.c:441 #11 0xb663ea64 in vbo_exec_vtx_flush (exec=0x9102b30, unmap=1 '\001') at vbo/vbo_exec_draw.c:384 #12 0xb663a42a in vbo_exec_FlushVertices_internal (ctx=0xfffffdfc, unmap=255 '\377') at vbo/vbo_exec_api.c:872 #13 0xb663c230 in vbo_exec_FlushVertices (ctx=0x90c6c50, flags=1) at vbo/vbo_exec_api.c:906 #14 0xb65daea5 in _mesa_set_enable (ctx=0x90c6c50, cap=3042, state=1 '\001') at main/enable.c:283 #15 0xb65db1bf in _mesa_Enable (cap=3042) at main/enable.c:1007 #16 0x080abf08 in ?? () #17 0x080ad3fc in ?? () #18 0xb7479b56 in __libc_start_main (main=0x80ad0a0, argc=3, ubp_av=0xbfc6abb4, init=0x824a9f0, fini=0x824a9e0, rtld_fini=0xb789cd20 <_dl_fini>, Best regards, Maxim Levitsky ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev