On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote: > On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote: > > On Fri, 05 Mar 2010 23:48:48 +0200 > > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > > > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote: > > > > On Fri, 05 Mar 2010 23:18:07 +0200 > > > > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > > > > > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote: > > > > > > On Fri, 05 Mar 2010 22:42:21 +0200 > > > > > > Maxim Levitsky <maximlevit...@gmail.com> wrote: > > > > > > > > > > > > > After quite long period of inactivity, I updated graphical stack > > > > > > > on my > > > > > > > desktop/server. > > > > > > > > > > > > > > To say the truth, I did such update about month ago, but found > > > > > > > out that > > > > > > > X refuses flatly to use DRI modules. I assumed that it was my > > > > > > > mistake in > > > > > > > compilation process (although it is automated). > > > > > > > > > > > > That generally indicates a build or config problem of some kind. > > > > > > Did > > > > > > you ever narrow it down? > > > > > Because the same compile process works now, I suspect that wasn't > > > > > build > > > > > failure. > > > > > > > > Well something weird is going on; maybe you didn't build X after Mesa > > > > or with the right Mesa includes? > > > I am very sure that this issue isn't relevant now. > > > > > > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in > > > that order, compiling everything from scratch (doing git clean -dfx in > > > all directories) > > > > if you just want a working setup, perhaps you should try using > > something that got (probably) tested by at least some people: > > http://intellinuxgraphics.org/2009Q4.html > > cheers, > > Flo > > Well, I now have a working setup with mesa > ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5 > > The problem is that I hoped that once all heavy work in regard to KMS > was done, there will be no serious regressions in 3D stack, but only bug > fixes, because it is very hard to track and fix bugs there. > > However, once again 3D stack is in bad shape, and this is not good.
More testing shows the following behaviour: Full screen mode is completely busted. As soon as any 3D application switches to full screen mode, even without changing the resolution, it hangs (note that I didn't see GPU hangs due to that) Compiz is broken (its also a full screen app...). As soon as it starts, it draws few windows, and then stalls. In window mode all applications do work. Now I guess this is worth a bugzilla entry. (If this isn't there yet...) Best regards, Maxim Levitsky ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev