Why do we need a special radio skin? What would be useful on a radio specific skin that isn't already available in Tango or Deere? I think the new sampler designs will be welcomed by radio DJs. If there are improvements that would help radio users, I'd rather modify Tango and Deere than fork them or make a new skin.

As for Mixxx being known for the aesthetics in LateNight, Mixxx has been criticized for this: "While the current skins have been tweaked and improved there still needs to be work done to make the default ‘LateNight’ skin a bit more contrasting. It suffers from a similar issue to what I experienced on the Xone:43C: too much red/orange on black."
https://djworx.com/quick-look-mixxx-2-0/
Personally, I agree with that sentiment. I don't like the colors in LateNight. Perhaps a good designer could adjust the colors a bit to improve the situation without having to do a major redesign, but picking good colors is tricky. On the other hand, many people I have shown Deere have quickly been impressed with the look of it. I think Tango is looking really good too, but it could still be improved with some adjustments to the waveform background colors.

It seems that Jorge does not have time to fix the outstanding issues in DarkMetal, but if someone else volunteers to implement the changes outlined above changes and those mentioned in the pull request ( https://github.com/mixxxdj/mixxx/pull/1179 ), we could include it in 2.1. That would take quite a lot of work.


On 05/26/2017 09:34 AM, Daniel Schürmann wrote:
I have original planed to keep Shade skin, because of its has PNG
graphics and works well​ on my Netbook. Otoh, the Tango skin has
potential to replace it for this use case. I will test it and report the
results here.

Actually, Mixxx is leaking a good Radio skin. We may consider to turn
Shade or any other into one. ...

My hope is also to make DarkMetal mature for 2.1. It would be a great
addition because of its fancy and realistic design. Even in the current
state it is already real cool. Does anyone on the list has fun to put
some love into DarkMetal.

It would be Ok for me to drop LateNight, because it does not feature a
unique use-case. The only issue is that this is the current default and
the yellowish has been now established for Mixxx.
Can we add a Yellow default color scheme to Deere?



Am 26.05.2017 10:03 vorm. schrieb "Be" <b...@gmx.com <mailto:b...@gmx.com>>:

    We have lots of changes to the UI for Mixxx 2.1, but significant
    work has only been done on the Deere and Tango skins. We need to
    decide what to do about LateNight and Shade.

    LateNight and Shade are both still using raster graphics. Now that
    we have support for scaling skins for high resolution screens, which
    are becoming increasingly common on new laptops and monitors, they
    won't scale well unless they're vectorized. Shade does not resize,
    so it only makes good use of space on low resolution (netbook)
    displays. LateNight wastes a lot of vertical space and feels
    cramped, especially with 4 decks, on 1366x768 screens, which is the
    most common laptop/desktop screen resolution in use today. Combined
    with having to scale raster graphics, LateNight only looks good on a
    narrow range of resolutions (1920x1080). LateNight could be
    redesigned to make better use of space, but that would be *a lot* of
    work that would take months to do well. Deere and Tango both fit in
    netbook resolutions and use vector graphics, so they scale from
    small resolutions to high resolutions. Deere now supports both split
    and parallel waveform modes well, so we don't need LateNight for
    those who prefer parallel waveforms.

    So, we no longer have compelling needs to continue to maintain
    LateNight and Shade. The only reason to keep them would be because
    people like the aesthetics of them, but to keep them, they need a
    lot of maintenance work done. I hope people step up. It would be a
    shame to drop skins people like just because no one maintains them.

    Here are changes that would need to be done at a minimum:
    * Effects: 2 rows of 2 Effect Units with only one row showing by
    default. Each Effect Unit shows 3 effects' metaknobs, enable button,
    and effect selector, plus the chain dry/wet knob when
    [EffectRack1_EffectUnitX], show_parameters is 0. When
    show_parameters is set to 1, add the parameter knobs and buttons,
    plus metaknob linking and inversion buttons. Both the parameters
    hidden and parameters showing views need to support drawing a border
    around the focused effect and showing the effect focus buttons. An
    expand/collapse icon needs to be designed for toggling
    show_parameters (as well as for the samplers). Effect unit routing
    buttons go in the decks, samplers, microphones, and auxiliary input
    sections, not the effect units, except for the master and headphone
    routing buttons.
    * Looping and beatjumping: BeatSpinBoxes for beatloop_size and
    beatjump_size, buttons for beatloop_activate, reloop_toggle,
    loop_in, loop_out, beatjump_backward, and beatjump_forward. The
    beatloop_activate and reloop_toggle buttons will require designing
    new icons.
    * Samplers: show rows of 8 samplers, with the number of rows
    configurable in the skin up to 8 rows. Each row can be individually
    switched between a collapsed and expanded view.
    * Use new recording length widget
    * Fix an old bug from 2.0: all skins show show a split cue mode button

    I think all of that could be accomplished in several weeks for one
    skin. You can refer to the code of Deere and Tango for details on
    implementing these changes.

    Does anyone want to step up to maintain LateNight or Shade? If we
    decide to remove a skin, we can post it on the forum to download for
    those who wish to keep using it despite it being outdated and
    incompatible with controller mappings.

    
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