Why do we need a special radio skin? What would be useful on a radio
specific skin that isn't already available in Tango or Deere? I think
the new sampler designs will be welcomed by radio DJs. If there are
improvements that would help radio users, I'd rather modify Tango and
Deere than fork them or make a new skin.
As for Mixxx being known for the aesthetics in LateNight, Mixxx has been
criticized for this:
"While the current skins have been tweaked and improved there still
needs to be work done to make the default ‘LateNight’ skin a bit more
contrasting. It suffers from a similar issue to what I experienced on
the Xone:43C: too much red/orange on black."
https://djworx.com/quick-look-mixxx-2-0/
Personally, I agree with that sentiment. I don't like the colors in
LateNight. Perhaps a good designer could adjust the colors a bit to
improve the situation without having to do a major redesign, but picking
good colors is tricky. On the other hand, many people I have shown Deere
have quickly been impressed with the look of it. I think Tango is
looking really good too, but it could still be improved with some
adjustments to the waveform background colors.
It seems that Jorge does not have time to fix the outstanding issues in
DarkMetal, but if someone else volunteers to implement the changes
outlined above changes and those mentioned in the pull request (
https://github.com/mixxxdj/mixxx/pull/1179 ), we could include it in
2.1. That would take quite a lot of work.
On 05/26/2017 09:34 AM, Daniel Schürmann wrote:
I have original planed to keep Shade skin, because of its has PNG
graphics and works well on my Netbook. Otoh, the Tango skin has
potential to replace it for this use case. I will test it and report the
results here.
Actually, Mixxx is leaking a good Radio skin. We may consider to turn
Shade or any other into one. ...
My hope is also to make DarkMetal mature for 2.1. It would be a great
addition because of its fancy and realistic design. Even in the current
state it is already real cool. Does anyone on the list has fun to put
some love into DarkMetal.
It would be Ok for me to drop LateNight, because it does not feature a
unique use-case. The only issue is that this is the current default and
the yellowish has been now established for Mixxx.
Can we add a Yellow default color scheme to Deere?
Am 26.05.2017 10:03 vorm. schrieb "Be" <b...@gmx.com <mailto:b...@gmx.com>>:
We have lots of changes to the UI for Mixxx 2.1, but significant
work has only been done on the Deere and Tango skins. We need to
decide what to do about LateNight and Shade.
LateNight and Shade are both still using raster graphics. Now that
we have support for scaling skins for high resolution screens, which
are becoming increasingly common on new laptops and monitors, they
won't scale well unless they're vectorized. Shade does not resize,
so it only makes good use of space on low resolution (netbook)
displays. LateNight wastes a lot of vertical space and feels
cramped, especially with 4 decks, on 1366x768 screens, which is the
most common laptop/desktop screen resolution in use today. Combined
with having to scale raster graphics, LateNight only looks good on a
narrow range of resolutions (1920x1080). LateNight could be
redesigned to make better use of space, but that would be *a lot* of
work that would take months to do well. Deere and Tango both fit in
netbook resolutions and use vector graphics, so they scale from
small resolutions to high resolutions. Deere now supports both split
and parallel waveform modes well, so we don't need LateNight for
those who prefer parallel waveforms.
So, we no longer have compelling needs to continue to maintain
LateNight and Shade. The only reason to keep them would be because
people like the aesthetics of them, but to keep them, they need a
lot of maintenance work done. I hope people step up. It would be a
shame to drop skins people like just because no one maintains them.
Here are changes that would need to be done at a minimum:
* Effects: 2 rows of 2 Effect Units with only one row showing by
default. Each Effect Unit shows 3 effects' metaknobs, enable button,
and effect selector, plus the chain dry/wet knob when
[EffectRack1_EffectUnitX], show_parameters is 0. When
show_parameters is set to 1, add the parameter knobs and buttons,
plus metaknob linking and inversion buttons. Both the parameters
hidden and parameters showing views need to support drawing a border
around the focused effect and showing the effect focus buttons. An
expand/collapse icon needs to be designed for toggling
show_parameters (as well as for the samplers). Effect unit routing
buttons go in the decks, samplers, microphones, and auxiliary input
sections, not the effect units, except for the master and headphone
routing buttons.
* Looping and beatjumping: BeatSpinBoxes for beatloop_size and
beatjump_size, buttons for beatloop_activate, reloop_toggle,
loop_in, loop_out, beatjump_backward, and beatjump_forward. The
beatloop_activate and reloop_toggle buttons will require designing
new icons.
* Samplers: show rows of 8 samplers, with the number of rows
configurable in the skin up to 8 rows. Each row can be individually
switched between a collapsed and expanded view.
* Use new recording length widget
* Fix an old bug from 2.0: all skins show show a split cue mode button
I think all of that could be accomplished in several weeks for one
skin. You can refer to the code of Deere and Tango for details on
implementing these changes.
Does anyone want to step up to maintain LateNight or Shade? If we
decide to remove a skin, we can post it on the forum to download for
those who wish to keep using it despite it being outdated and
incompatible with controller mappings.
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