On 05/27/2017 11:00 AM, Josep Maria Antolin wrote:
> Also, there's another debate that is ignored but should not, and has to
> do with loading times. It is known that Deere takes nearly double the
> time than Latenight to load. On a fast machine this is just a minor
> thing (if you're not relaunching the application many times to test
> something), but on older machines speed can be a decision to choose one
> over another.
> I don't know if it is fully consequence of using SVG vs PNG, or other
> reasons apply.
That is an issue. I'm not sure why there is such a big difference in
load times. If rendering SVGs is the issue, we could cache the rendered
SVGs in the user settings folder the first time a skin is loaded for
faster startup times after that. That way the vectors can be scaled
appropriately for the screen resolution and have faster startups.
On 05/27/2017 11:00 AM, Josep Maria Antolin wrote:
I am not too good at graphics, and haven't looked much about making
skins, so I'm not be best candidate to maintain the skin, althought
seeing that the other option is removing the skin, I guess I will have
to take some time and work the todo list that you mentioned above.
I guess we could remove some of the yellow parts too, or at least make
them color schemes.
I'm not too good at graphics either, but most of what you need is
already there. It's mostly a matter of rearranging the UI with the skin
XML. There are a few new icons that will need to be made. Even if you
aren't great at graphics you can make a first draft for those icons
while working on the skin XML. Then someone who has more graphic design
skill can tweak the icons.
Speaking of which, if anyone wants to improve the new beatloop and
reloop icons in Deere 2.1, please contribute.
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