Hi everyone,
I think a dedicated "carts-only" skin, with only samplers and library
access, could be an interesting addition for radio people, as this category
of users would not be immediately interested by the DJing decks while
looking for a cartwall software. I quickly tweaked LateNight to add more
sampler decks, so I will try to make a draft cartwall-only skin.

Idea: add a dedicated window for the cartwall/sampler decks. This would
especially be useful for home radio studios, where radio DJs with
dual-monitor setups could use Mixxx's DJ decks (with or without AutoDJ) on
one screen and put a large cartwall window on another screen.

Kind regards,
Stéphane Lepin

2017-05-27 22:35 GMT+02:00 Daniel Schürmann <dasch...@mixxx.org>:

> Hi,
>
> I have found a good reference for a card wall player I had in mind:
> https://www.youtube.com/watch?v=1JBaUZo51mg
>
> I think it would be far more straight forward to start from the scratch
> instead of putting this into Deere and Tango. On the other hand It will
> also work as a view setting for one of them: "Radio mode"
> Finally it is only the way to get to it. Switch skin vs. Switch view
> option. Remember that we had a lot more skins in Mixxx 1.1, one for every
> resolution.
>
>
> > I don't think "instantly usable by default" is necessary, as long as it
> is easy and obvious how to configure the skin settings for a radio DJ use
> case.
>
> Yes, that is the point. A new user should be instantly be aware that Mixxx
> has a radio mode, that's all.
>
> > I suggest trying Tango and the updated Deere skins on your netbook
> before deciding to put in the work to update Shade. If there are some
> modifications we can make to those skins to work better for netbooks, that
> would be a lot less work than updating Shade.
>
> Yes of cause, I will do this, this is already planed.
>
> >> How about to save the yellowish​ into Deere?
> >> This way we can argue, that we have merged Deere and LateNight?
>
> > Definitely not. The reason I started working on Deere was because I like
> its color scheme.
>
> Why not, you could keep the blue color schema and add a yellow one.
> The colour is just a matter of taste and it was considered as beautiful
> when it was introduced. Sometimes a color can also be an eye-catching and
> characteristic design, even it is out of fashion.
>
>
> >> Also, there's another debate that is ignored but should not, and has to
> do with loading times. It is known that Deere takes nearly double the time
> than Latenight to load. On a fast machine this is just a minor thing (if
> you're not relaunching the application many times to test something), but
> on older machines speed can be a decision to choose one over another.
> >> I don't know if it is fully consequence of using SVG vs PNG, or other
> reasons apply.
>
> > That is an issue. I'm not sure why there is such a big difference in
> load times. If rendering SVGs is the issue, we could cache the rendered
> SVGs in the user settings folder the first time a skin is loaded for faster
> startup times after that. That way the vectors can be scaled appropriately
> for the screen resolution and have faster startups.
>
> The SVG rendering is one mayor time eater. The other are the plenty skin
> options, because all of them are instantiated in the device memory.
>
> Pre rendering the SVGs will help, but it will bypass the graphic card
> rendering and scaling in Mac OS. Keeping a low end skin is IMHO more
> straight forward here and solves both issues.
>
>
>
>
>
> Am 27.05.2017 um 18:29 schrieb Be:
>
>>
>>
>> On 05/27/2017 11:00 AM, Josep Maria Antolin wrote:
>>  > Also, there's another debate that is ignored but should not, and has to
>>  > do with loading times. It is known that Deere takes nearly double the
>>  > time than Latenight to load. On a fast machine this is just a minor
>>  > thing (if you're not relaunching the application many times to test
>>  > something), but on older machines speed can be a decision to choose one
>>  > over another.
>>  > I don't know if it is fully consequence of using SVG vs PNG, or other
>>  > reasons apply.
>>
>> That is an issue. I'm not sure why there is such a big difference in load
>> times. If rendering SVGs is the issue, we could cache the rendered SVGs in
>> the user settings folder the first time a skin is loaded for faster startup
>> times after that. That way the vectors can be scaled appropriately for the
>> screen resolution and have faster startups.
>>
>> On 05/27/2017 11:00 AM, Josep Maria Antolin wrote:
>>
>> I am not too good at graphics, and haven't looked much about making
>>> skins, so I'm not be best candidate to maintain the skin, althought
>>> seeing that the other option is removing the skin, I guess I will have
>>> to take some time and work the todo list that you mentioned above.
>>> I guess we could remove some of the yellow parts too, or at least make
>>> them color schemes.
>>>
>>>
>> I'm not too good at graphics either, but most of what you need is already
>> there. It's mostly a matter of rearranging the UI with the skin XML. There
>> are a few new icons that will need to be made. Even if you aren't great at
>> graphics you can make a first draft for those icons while working on the
>> skin XML. Then someone who has more graphic design skill can tweak the
>> icons.
>>
>> Speaking of which, if anyone wants to improve the new beatloop and reloop
>> icons in Deere 2.1, please contribute.
>>
>
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