Peter wrote:
>20 instead of 25? how about 30 instead of 150??  If I spend a year creating 
>an RPG and only 20% of the users who still buy msx software can use it, 
>then it is a waste of good time.

It is anyway, if you only count the amount of sold games. Developing MSX 
game software is not the most profitable way of earning money. I thought 
that most of the developers wanted to create a satisfactory game. Ofcourse I 
agree that it's not a matter of money to be earned, and I know it's actually 
incorrect to state it like this, but it's only to point out that I think you 
will be respected and valued much more when you create a game that exceeds 
any MSX RPG made until now. Take Xtazy (forgot the correct spelling - sorry 
:)) for example. There are many people really awaiting this game, although 
there will be few able to play it. Turbo R, GFX9000, blahblah...

R. (R.?? Who for god's sake is R.?? :)))))
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