On Thu, 01 Jun 2000, Rieks W. Torringa wrote:
> it's only to point out that I think you
> will be respected and valued much more when you create a game that exceeds
> any MSX RPG made until now.
Making an exceptional RPG will take a lot of effort, whether you use turbo
R or not. You mentioned X-tazy. The biggest problem with X-tazy is not that
it has such high system requirements. The problem is that it's still not
finished.
Besides, I think the most room for improvement in RPGs lies in the
gameplay. The story, the way the player interacts with the NPCs, the
features of a battle system etc. To improve those, a lot of thinking,
design and complex coding is necessary. But it doesn't really require that
much processing power.
Things that require processor speed are mainly animations. It's possible
to make an MSX RPG that is better than most of what's available for PSX or
PC today. But if you want to try that, you will loose on processing power
for sure. A good storyline and game system is the way to go.
Bye,
Maarten
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