On Tue, 23 Jan 2001 19:45:35 +0100, Laurens Holst wrote: >> And, please, don't forget SCC+. =) >Of which there are 2 different versions... Nope... They are exactly the same. The difference is not on SCC+ itself, but what bank of RAM is used. SCC+ can manage two 64Kb banks. One game uses the lower bank and another uses the upper bank (I don't know which game uses what bank). If you place more 64Kb on your SCC+ cartridge (a 128Kb SCC+ cartridge), it will work for both games. So, the only thing that must be emulated is a SCC+ with 128Kb of RAM. ----- AbraçOS/2, Daniel Caetano ([EMAIL PROTECTED]) /| | | |\ \| ___ |/ OS/2: http://www.quasarbbs.com/daniel/ \/ ----- \/ MSX: http://www.fudeba.cjb.net/ | | Drawings: http://www.djgallery.tsx.org/ -- -- ...Programming to solve the mistery of life! -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
- Re: MSX game format example Pablo Vasques Bravo-Villalba
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Albert Beevendorp
- Re: MSX game format example Pablo Vasques Bravo-Villalba
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Albert Beevendorp
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Pablo Vasques Bravo-Villalba