At 17:06 23-1-01 -0200, you wrote: >You could theoretically emulate one "generic" >SCC+ which is compatible with both Snatcher >and SD Snatcher. I remember this could be >done in a real SCC+ cartridge by cutting >(or shorting?) some address lines. Is that >true? More like rewiring two connections from the empty RAM spaces to the non-empty spaces. Check www.msxnet.org for details. GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at: [EMAIL PROTECTED] FTP: ftp.bifi.msxnet.org ICQ #36126979 -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Pablo Vasques Bravo-Villalba
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Albert Beevendorp
- Re: MSX game format example Pablo Vasques Bravo-Villalba
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Albert Beevendorp
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Maarten ter Huurne
- Re: MSX game format example Daniel Jorge Caetano
- Re: MSX game format example Laurens Holst
- Re: MSX game format example Pablo Vasques Bravo-Villalba