> msxfi...@icongames.com.br wrote: >>> Definitely, the consensus on #msxdev is that it could even be done on a >>> single Gfx9000. >>> >> In Basic? With 5 planes and parallax scrolling? I doubt... but by all >> means, prove me wrong :) > > Not in BASIC, obviously, but GOOD LUCK adding enemies or any kind of > other on-screen action in BASIC! :S > > Even in BASIC-Kun it would be hell to program any sort of complex game, > even though it would be fast enough to handle it. > I know :)
But one of the most impressive things about the VSU, is that it frees a lot the z80 processing, so you can do a lot more than we are used to, even in BASIC ;) > Also, I don't see "5 planes and parallax scrolling". I see: > - sky/wall layer > - forest/foreground layer, with sprite priority > - player sprite > - water animation > The only sprite there is the player. The rest was done on individual layers. Also the whole map is on VRAM! You actually have: - the sky layer - the wall layer (notice it doesn't scroll together with the sky) - the houses layer (+floor and the player sprite) - the foreground layer (columns, bridge, etc) - the water anim > Anyway, don't take this as critique on the VSU unit! It's just that a > simple BASIC demo could never show the tremendous power this unit > possesses. In fact, that the shown demo could already run on a single > V9990 just hints at how incredible 2xV9990 + 2xV9958 could be. > Of course. Oazem is using BASIC because he "isn't a programmer" (his own words, BASIC is easier for him, and still, he struggles to make anything on it) ;) >> Next year, Oazem will take almost his full time to finish it. > Great news! I'm looking forward to it. > We all are ;) > Do you have any information on how the MP3 codec works? Does it have > separate RAM, and is it possible to store multiple songs on it? Also, is > there any lag or delay when starting a song? > MP3 background music + MoonSound for sound effects and tunes/jingles > would be absolutely stunning. I spoke briefly to him about it during the meeting - there is no delay to load the songs, and you can store several songs on it (as I understood - don't quote me on that, I'm not 100% sure - it has a internal CF slot, with 2GB of memory). You can tell it to play any song, at any time, to go forward/backward and even loop by itself. And the idea is EXACTLY that. Music will be handled by the MP3 player, while Moonsound would be used mainly to sound fx. BTW: I looked (quickly) around and found almost nothing on how to play a sample on OPL4/Moonsound. Does anyone have any pointers for me? Note that I don't need a "how to use" for any replayer, just how to play "one sound fx" ;) -- SLotman MSX Files & Megaram Project ( http://msx.icongames.com.br/ ) _______________________________________________ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx