> FiXato wrote:
> Together the userbase might be a bit on the small side, but many people
> do have both units. The Gfx9000 userbase is pretty big, and it's always
> been a mystery to me why there hasn't been much development on it.
> Programming it is SO much easier than V99x8!
>
Here in Brazil, most people don't have either - nor gfx9000 or OPL4, so it
will be a great thing here. And (at least last time I talked to Oazem
about it) it was cheaper than buying those.

>> Don't get me wrong; I think that this product looks marvellous; but it
>> would be a shame if no-one ended up getting it or developing for it
>> because they either already had a GFX9000/Moonsound, or because it
>> would've gotten too expensive/expanded… as we've seen with more
>> expansion units in the past.
>
> This is a valid concern indeed, but one of the big advantages to this
> unit is that it's all in one slot :)
>
Yup. "All-in-one" is a big advantage on this side. Also, even MSX1 users
will be able to benefit from it. If a game is written for VSU, it will
work on *any* MSX computer. Of course, if the game requires HD or CD, then
it will be hard to run it on a MSX1, but not impossible :)

Another great advantage is that you don't need two monitors to use VSU.
Normal MSX output and VSU output is mixed together, so only one screen is
needed ;)

> Also, as far as I understand it, VSU is Gfx9000 and MoonSound
> compatible, so software can be written in a backwards and/or forwards
> compatible way.
>
Yes! Nothing stops a game made for VSU to run with "less features" on
GFX9000/Moonsound - that's exactly the idea btw - start with small
games/projects compatible with those, and add a few bells and whistles on
the VSU side. Then, when people get experience with it, develop more
ambitious projects, using more and more resources :)

-- 
SLotman
MSX Files & Megaram Project ( http://msx.icongames.com.br/ )


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