> FiXato wrote: > Together the userbase might be a bit on the small side, but many people > do have both units. The Gfx9000 userbase is pretty big, and it's always > been a mystery to me why there hasn't been much development on it. > Programming it is SO much easier than V99x8! > Here in Brazil, most people don't have either - nor gfx9000 or OPL4, so it will be a great thing here. And (at least last time I talked to Oazem about it) it was cheaper than buying those.
>> Don't get me wrong; I think that this product looks marvellous; but it >> would be a shame if no-one ended up getting it or developing for it >> because they either already had a GFX9000/Moonsound, or because it >> would've gotten too expensive/expanded⦠as we've seen with more >> expansion units in the past. > > This is a valid concern indeed, but one of the big advantages to this > unit is that it's all in one slot :) > Yup. "All-in-one" is a big advantage on this side. Also, even MSX1 users will be able to benefit from it. If a game is written for VSU, it will work on *any* MSX computer. Of course, if the game requires HD or CD, then it will be hard to run it on a MSX1, but not impossible :) Another great advantage is that you don't need two monitors to use VSU. Normal MSX output and VSU output is mixed together, so only one screen is needed ;) > Also, as far as I understand it, VSU is Gfx9000 and MoonSound > compatible, so software can be written in a backwards and/or forwards > compatible way. > Yes! Nothing stops a game made for VSU to run with "less features" on GFX9000/Moonsound - that's exactly the idea btw - start with small games/projects compatible with those, and add a few bells and whistles on the VSU side. Then, when people get experience with it, develop more ambitious projects, using more and more resources :) -- SLotman MSX Files & Megaram Project ( http://msx.icongames.com.br/ ) _______________________________________________ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx