David,

How did you mix all the sounds in the song?

On 2/22/12, Jerry Evans <je...@novadsp.com> wrote:
>
> On 22/02/2012 19:33, David Olofson wrote:
>> There is a version here, actually:
>>      http://eel.olofson.net/download/ChipSound-20111207.tar.bz2
>>
>> It was released along with a little Ludum Dare jam entry I made using the
>> "Kobo II" engine in the (rather messy) state it was in at the point. There
>> is
>> a small SDL + console test program included with ChipSound, but the debug
>> sound test dialog in the game is probably more useful. It requires OpenGL
>> though, as it's built using the in-game GUI toolkit.
> Excellent and thanks. As soon as I get the mythical 5 minutes ...
>
>
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