So Ned how do you think a company that didn't work on is Tron having
this problem?  :-O

Randy S. Little
http://www.rslittle.com





On Mon, Nov 21, 2011 at 14:50, Ned Wilson <nedwil...@gmail.com> wrote:
> This thread is great, I haven't seen this issue going around in a while! I
> was a compositor on Tron at DD, and that is exactly where this "channel
> virus" came from. The red guards were the armies of programs that CLU used
> as his muscle in the machine world of Tron. They can be seen in the
> background of many shots, and they wear helmets and carry spears which glow
> in some cases. The costume designers on that show did an amazing job. Those
> lines on the suits that glow were actually practical. However, there were
> some cases where they wanted the glow enhanced, or the electrical portions
> of the suits were malfunctioning, so we did this work digitally. Once a look
> was established, someone at DD made a gizmo for the glow enhancement, hence
> the redguard1.glow layer.
> This thing is insidious. It quickly spread to pretty much every comp on
> Tron. Whenever you cut and paste a node from a script which has this layer,
> it would embed the layer creation code in the cut and paste stack, as
> someone on the list demonstrated. Every time a script was reused, a gizmo
> exported, or an artist shared some nodes with another artist, the channel
> virus was propagated. The redguard1.glow layer started showing up elsewhere
> in DD, it surfaced on Real Steel and Transformers 3.
> As mentioned previously in the thread, the only way to get rid of this is
> with a text editor, or if you're handy with sed or awk you can probably
> figure that out too. Every Nuke script in the entire facility must be
> checked, plus every single gizmo and Nuke script that is found in the
> NUKE_PATH environment. Don't forget user's home directories either.
>
> On Nov 19, 2011, at 12:07 PM, Dan Walker wrote:
>
> I'm gonna try a show wide search for this in all our Nuke comps on Monday.
> Will let ya know what I find too.
>
>
> On Sat, Nov 19, 2011 at 10:38 AM, Diogo Girondi <diogogiro...@gmail.com>
> wrote:
>>
>> I'll look for those in some scripts I have here. But I honestly don't
>> remember seeing any of those layers showing up in 6.3v2 and earlier
>> versions.
>>
>> On 19/11/2011, at 13:53, Ean Carr <eanc...@gmail.com> wrote:
>>
>> Well, what a coincidence. I just found a script at our facility with this:
>>
>> add_layer {rgba rgba.beta redguard1.glow}
>>
>> Fun times.
>>
>> -Ean
>>
>> On Sat, Nov 19, 2011 at 12:12 PM, Ean Carr <eanc...@gmail.com> wrote:
>>>
>>> Our little "virus" layer is rgba.beta. Can't seem to get rid of the
>>> little rascal. -Ean
>>>
>>> On Sat, Nov 19, 2011 at 11:56 AM, Howard Jones <mrhowardjo...@yahoo.com>
>>> wrote:
>>>>
>>>> I've sent this to support - but it could be a legacy thing, I'm on 6.2v2
>>>> here so maybe 6.3 has the cure?
>>>>
>>>> Howard
>>>>
>>>> ________________________________
>>>> From: Dennis Steinschulte <den...@rebelsofdesign.com>
>>>> To: Howard Jones <mrhowardjo...@yahoo.com>; Nuke user discussion
>>>> <nuke-users@support.thefoundry.co.uk>
>>>> Sent: Saturday, 19 November 2011, 11:29
>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>
>>>> Fun, now that you mention it, I have had reguard and other written words
>>>> in my nuke file as well as the RED GREEN BLUE thingie I posted a few days
>>>> earlier.
>>>> Reading through these posts i have seen some similarities here.
>>>> I got an uncorrupted file for a show FileA_uncor with Nuke 6.0.1. There
>>>> are python, tcl, expressions and all the "regular" stuff in it. Even with
>>>> scripted import and whiteout footage nodes.
>>>> Now I have got a new job where i need to get parts of the FileA_uncor. I
>>>> copy/paste beaches of trees out of the old into the new Nuke 6.3.2 script.
>>>> And after a short SAVE / CLOSE / RESTART NUKE, i have this strange behavior
>>>> and i get FileB_cor with all the RED GREE … REGUARD, HORIZONT and other
>>>> strange channel names  i have never even created.
>>>> Creating a fresh nuke 6.3.2 file, everything works as expected.
>>>> This corruption even appears, when i copy these branches from 6.3.2 back
>>>> into Nuke 6.0.1 .
>>>> Ok my head feels dizzy now.
>>>> I hope this report is kinda useful…
>>>> Dennis
>>>>
>>>>
>>>>
>>>> On 19.11.2011, at 11:53, Howard Jones wrote:
>>>>
>>>> Well I'm buggered - chasing up another issue and suddenly I see
>>>> redguard!!
>>>> This script corrupted with {rgba.red, rgba.green..} appearing everywhere
>>>> which I fixed but every node has ( red green blue) in its label so below id
>>>> just from copying a grade node out and there it is!
>>>> No Tron Gizmo I'm aware of.
>>>>
>>>> Howard
>>>> set cut_paste_input [stack 0]
>>>> version 6.2 v2
>>>> push $cut_paste_input
>>>> add_layer {rgb rgb.red rgb.green rgb.blue}
>>>> add_layer {rgba rgba.beta redguard1.glow rgba.edgeblur}
>>>> add_layer {hilites hilites.red hilites.green hilites.blue hilites.alpha}
>>>> Grade {
>>>>  white {1.933333278 1.684004068 1.478999972 1}
>>>>  maskChannelInput hilites.green
>>>>  name Grade145
>>>>  selected true
>>>>  xpos -1158
>>>>  ypos -2623
>>>> }
>>>>
>>>>
>>>> ________________________________
>>>> From: Howard Jones <mrhowardjo...@yahoo.com>
>>>> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>>>> Sent: Saturday, 19 November 2011, 10:19
>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>
>>>> Never seen it so I suspect it's not part of Nuke,
>>>> but now I've said that....
>>>>
>>>> Howard
>>>>
>>>> ________________________________
>>>> From: Dan Walker <walkerd...@gmail.com>
>>>> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>>>> Sent: Saturday, 19 November 2011, 4:47
>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>
>>>> I've heard that this could have come from DD. If someone is reusing a
>>>> config/resource file home/.nuke and it's coming from another facility, 
>>>> there
>>>> is the possibility of contamination.
>>>> On Nov 18, 2011 7:56 PM, "Sam Cole" <samb...@gmail.com> wrote:
>>>>
>>>> Could be totally off-base, but I recall that it's a glow gizmo/group
>>>> from Tron that people have kept using.
>>>>
>>>> ./sam
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