hey ned,

this is interesting information, but i haven't worked on TRON or somehow 'near' 
the cinema world, lately
So far I deleted everything in the scripts (haven't been many in the few days i 
figured out the add_layer part). But today, while showing several old comps 
(6.0.1 nearly over a year old), the RED GREEN BLUE (aka the red guard - virus 
;) ) showed up all of a sudden.
OMG, the MPC really taking over all scripts… the past .. the future???

cheers, the anxiously Dennis


On 21.11.2011, at 20:50, Ned Wilson wrote:

> This thread is great, I haven't seen this issue going around in a while! I 
> was a compositor on Tron at DD, and that is exactly where this "channel 
> virus" came from. The red guards were the armies of programs that CLU used as 
> his muscle in the machine world of Tron. They can be seen in the background 
> of many shots, and they wear helmets and carry spears which glow in some 
> cases. The costume designers on that show did an amazing job. Those lines on 
> the suits that glow were actually practical. However, there were some cases 
> where they wanted the glow enhanced, or the electrical portions of the suits 
> were malfunctioning, so we did this work digitally. Once a look was 
> established, someone at DD made a gizmo for the glow enhancement, hence the 
> redguard1.glow layer.
> 
> This thing is insidious. It quickly spread to pretty much every comp on Tron. 
> Whenever you cut and paste a node from a script which has this layer, it 
> would embed the layer creation code in the cut and paste stack, as someone on 
> the list demonstrated. Every time a script was reused, a gizmo exported, or 
> an artist shared some nodes with another artist, the channel virus was 
> propagated. The redguard1.glow layer started showing up elsewhere in DD, it 
> surfaced on Real Steel and Transformers 3. 
> 
> As mentioned previously in the thread, the only way to get rid of this is 
> with a text editor, or if you're handy with sed or awk you can probably 
> figure that out too. Every Nuke script in the entire facility must be 
> checked, plus every single gizmo and Nuke script that is found in the 
> NUKE_PATH environment. Don't forget user's home directories either.
> 
> 
> On Nov 19, 2011, at 12:07 PM, Dan Walker wrote:
> 
>> I'm gonna try a show wide search for this in all our Nuke comps on Monday. 
>> 
>> Will let ya know what I find too.
>> 
>> 
>> 
>> On Sat, Nov 19, 2011 at 10:38 AM, Diogo Girondi <[email protected]> 
>> wrote:
>> I'll look for those in some scripts I have here. But I honestly don't 
>> remember seeing any of those layers showing up in 6.3v2 and earlier versions.
>> 
>> 
>> On 19/11/2011, at 13:53, Ean Carr <[email protected]> wrote:
>> 
>>> Well, what a coincidence. I just found a script at our facility with this:
>>> 
>>> add_layer {rgba rgba.beta redguard1.glow}
>>> 
>>> Fun times.
>>> 
>>> -Ean
>>> 
>>> On Sat, Nov 19, 2011 at 12:12 PM, Ean Carr <[email protected]> wrote:
>>> Our little "virus" layer is rgba.beta. Can't seem to get rid of the little 
>>> rascal. -Ean
>>> 
>>> 
>>> On Sat, Nov 19, 2011 at 11:56 AM, Howard Jones <[email protected]> 
>>> wrote:
>>> I've sent this to support - but it could be a legacy thing, I'm on 6.2v2 
>>> here so maybe 6.3 has the cure?
>>>  
>>> Howard
>>> 
>>> From: Dennis Steinschulte <[email protected]>
>>> To: Howard Jones <[email protected]>; Nuke user discussion 
>>> <[email protected]> 
>>> Sent: Saturday, 19 November 2011, 11:29
>>> 
>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>> 
>>> Fun, now that you mention it, I have had reguard and other written words in 
>>> my nuke file as well as the RED GREEN BLUE thingie I posted a few days 
>>> earlier.
>>> Reading through these posts i have seen some similarities here.
>>> I got an uncorrupted file for a show FileA_uncor with Nuke 6.0.1. There are 
>>> python, tcl, expressions and all the "regular" stuff in it. Even with 
>>> scripted import and whiteout footage nodes.
>>> Now I have got a new job where i need to get parts of the FileA_uncor. I 
>>> copy/paste beaches of trees out of the old into the new Nuke 6.3.2 script. 
>>> And after a short SAVE / CLOSE / RESTART NUKE, i have this strange behavior 
>>> and i get FileB_cor with all the RED GREE … REGUARD, HORIZONT and other 
>>> strange channel names  i have never even created.
>>> Creating a fresh nuke 6.3.2 file, everything works as expected.
>>> This corruption even appears, when i copy these branches from 6.3.2 back 
>>> into Nuke 6.0.1 . 
>>> Ok my head feels dizzy now.
>>> I hope this report is kinda useful…
>>> Dennis
>>> 
>>> 
>>> 
>>> 
>>> On 19.11.2011, at 11:53, Howard Jones wrote:
>>> 
>>>> Well I'm buggered - chasing up another issue and suddenly I see redguard!!
>>>> This script corrupted with {rgba.red, rgba.green..} appearing everywhere 
>>>> which I fixed but every node has ( red green blue) in its label so below 
>>>> id just from copying a grade node out and there it is!
>>>> No Tron Gizmo I'm aware of.
>>>>  
>>>> Howard
>>>> 
>>>> set cut_paste_input [stack 0]
>>>> version 6.2 v2
>>>> push $cut_paste_input
>>>> add_layer {rgb rgb.red rgb.green rgb.blue}
>>>> add_layer {rgba rgba.beta redguard1.glow rgba.edgeblur}
>>>> add_layer {hilites hilites.red hilites.green hilites.blue hilites.alpha}
>>>> Grade {
>>>>  white {1.933333278 1.684004068 1.478999972 1}
>>>>  maskChannelInput hilites.green
>>>>  name Grade145
>>>>  selected true
>>>>  xpos -1158
>>>>  ypos -2623
>>>> }
>>>> 
>>>> 
>>>> From: Howard Jones <[email protected]>
>>>> To: Nuke user discussion <[email protected]> 
>>>> Sent: Saturday, 19 November 2011, 10:19
>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>> 
>>>> Never seen it so I suspect it's not part of Nuke,
>>>> but now I've said that....
>>>>  
>>>> Howard
>>>> 
>>>> From: Dan Walker <[email protected]>
>>>> To: Nuke user discussion <[email protected]> 
>>>> Sent: Saturday, 19 November 2011, 4:47
>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>> 
>>>> I've heard that this could have come from DD. If someone is reusing a 
>>>> config/resource file home/.nuke and it's coming from another facility, 
>>>> there is the possibility of contamination.
>>>> On Nov 18, 2011 7:56 PM, "Sam Cole" <[email protected]> wrote:
>>>> Could be totally off-base, but I recall that it's a glow gizmo/group
>>>> from Tron that people have kept using.
>>>> 
>>>> ./sam
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>>> 
>>> 
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