Any tools that might be in the public domain? On nukepedia?

I suspect that's where I have it from. 

Howard

On 21 Nov 2011, at 21:38, Dan Walker <[email protected]> wrote:

> Well, I've found it in several of our tools, which will then be propagated 
> into scene files.
> 
> I betcha Nukepedia has some gizmos that are infected too and again, if 
> someone is reusing a config/resource file, downloaded tools or tools they've 
> borrowed from other facilities and they've been incorporated into a pipeline 
> or for personal use in their shots, there is the possibility of contamination.
> 
> If this is causing scene files to crash, then it's a bigger issue in which 
> the Foundry should be involved.
> 
> Dan
> 
> 
> 
> 
> On Mon, Nov 21, 2011 at 12:58 PM, Dennis Steinschulte 
> <[email protected]> wrote:
> Err.. actually it's the MCP …d'oh
> well no job at MPC for me anymore 
> 
> cheers
> 
> On 21.11.2011, at 21:49, Dennis Steinschulte wrote:
> 
>> hey ned,
>> 
>> this is interesting information, but i haven't worked on TRON or somehow 
>> 'near' the cinema world, lately
>> So far I deleted everything in the scripts (haven't been many in the few 
>> days i figured out the add_layer part). But today, while showing several old 
>> comps (6.0.1 nearly over a year old), the RED GREEN BLUE (aka the red guard 
>> - virus ;) ) showed up all of a sudden.
>> OMG, the MPC really taking over all scripts… the past .. the future???
>> 
>> cheers, the anxiously Dennis
>> 
>> 
>> On 21.11.2011, at 20:50, Ned Wilson wrote:
>> 
>>> This thread is great, I haven't seen this issue going around in a while! I 
>>> was a compositor on Tron at DD, and that is exactly where this "channel 
>>> virus" came from. The red guards were the armies of programs that CLU used 
>>> as his muscle in the machine world of Tron. They can be seen in the 
>>> background of many shots, and they wear helmets and carry spears which glow 
>>> in some cases. The costume designers on that show did an amazing job. Those 
>>> lines on the suits that glow were actually practical. However, there were 
>>> some cases where they wanted the glow enhanced, or the electrical portions 
>>> of the suits were malfunctioning, so we did this work digitally. Once a 
>>> look was established, someone at DD made a gizmo for the glow enhancement, 
>>> hence the redguard1.glow layer.
>>> 
>>> This thing is insidious. It quickly spread to pretty much every comp on 
>>> Tron. Whenever you cut and paste a node from a script which has this layer, 
>>> it would embed the layer creation code in the cut and paste stack, as 
>>> someone on the list demonstrated. Every time a script was reused, a gizmo 
>>> exported, or an artist shared some nodes with another artist, the channel 
>>> virus was propagated. The redguard1.glow layer started showing up elsewhere 
>>> in DD, it surfaced on Real Steel and Transformers 3. 
>>> 
>>> As mentioned previously in the thread, the only way to get rid of this is 
>>> with a text editor, or if you're handy with sed or awk you can probably 
>>> figure that out too. Every Nuke script in the entire facility must be 
>>> checked, plus every single gizmo and Nuke script that is found in the 
>>> NUKE_PATH environment. Don't forget user's home directories either.
>>> 
>>> 
>>> On Nov 19, 2011, at 12:07 PM, Dan Walker wrote:
>>> 
>>>> I'm gonna try a show wide search for this in all our Nuke comps on Monday. 
>>>> 
>>>> Will let ya know what I find too.
>>>> 
>>>> 
>>>> 
>>>> On Sat, Nov 19, 2011 at 10:38 AM, Diogo Girondi <[email protected]> 
>>>> wrote:
>>>> I'll look for those in some scripts I have here. But I honestly don't 
>>>> remember seeing any of those layers showing up in 6.3v2 and earlier 
>>>> versions.
>>>> 
>>>> 
>>>> On 19/11/2011, at 13:53, Ean Carr <[email protected]> wrote:
>>>> 
>>>>> Well, what a coincidence. I just found a script at our facility with this:
>>>>> 
>>>>> add_layer {rgba rgba.beta redguard1.glow}
>>>>> 
>>>>> Fun times.
>>>>> 
>>>>> -Ean
>>>>> 
>>>>> On Sat, Nov 19, 2011 at 12:12 PM, Ean Carr <[email protected]> wrote:
>>>>> Our little "virus" layer is rgba.beta. Can't seem to get rid of the 
>>>>> little rascal. -Ean
>>>>> 
>>>>> 
>>>>> On Sat, Nov 19, 2011 at 11:56 AM, Howard Jones <[email protected]> 
>>>>> wrote:
>>>>> I've sent this to support - but it could be a legacy thing, I'm on 6.2v2 
>>>>> here so maybe 6.3 has the cure?
>>>>>  
>>>>> Howard
>>>>> 
>>>>> From: Dennis Steinschulte <[email protected]>
>>>>> To: Howard Jones <[email protected]>; Nuke user discussion 
>>>>> <[email protected]> 
>>>>> Sent: Saturday, 19 November 2011, 11:29
>>>>> 
>>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>> 
>>>>> Fun, now that you mention it, I have had reguard and other written words 
>>>>> in my nuke file as well as the RED GREEN BLUE thingie I posted a few days 
>>>>> earlier.
>>>>> Reading through these posts i have seen some similarities here.
>>>>> I got an uncorrupted file for a show FileA_uncor with Nuke 6.0.1. There 
>>>>> are python, tcl, expressions and all the "regular" stuff in it. Even with 
>>>>> scripted import and whiteout footage nodes.
>>>>> Now I have got a new job where i need to get parts of the FileA_uncor. I 
>>>>> copy/paste beaches of trees out of the old into the new Nuke 6.3.2 
>>>>> script. And after a short SAVE / CLOSE / RESTART NUKE, i have this 
>>>>> strange behavior and i get FileB_cor with all the RED GREE … REGUARD, 
>>>>> HORIZONT and other strange channel names  i have never even created.
>>>>> Creating a fresh nuke 6.3.2 file, everything works as expected.
>>>>> This corruption even appears, when i copy these branches from 6.3.2 back 
>>>>> into Nuke 6.0.1 . 
>>>>> Ok my head feels dizzy now.
>>>>> I hope this report is kinda useful…
>>>>> Dennis
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On 19.11.2011, at 11:53, Howard Jones wrote:
>>>>> 
>>>>>> Well I'm buggered - chasing up another issue and suddenly I see 
>>>>>> redguard!!
>>>>>> This script corrupted with {rgba.red, rgba.green..} appearing everywhere 
>>>>>> which I fixed but every node has ( red green blue) in its label so below 
>>>>>> id just from copying a grade node out and there it is!
>>>>>> No Tron Gizmo I'm aware of.
>>>>>>  
>>>>>> Howard
>>>>>> 
>>>>>> set cut_paste_input [stack 0]
>>>>>> version 6.2 v2
>>>>>> push $cut_paste_input
>>>>>> add_layer {rgb rgb.red rgb.green rgb.blue}
>>>>>> add_layer {rgba rgba.beta redguard1.glow rgba.edgeblur}
>>>>>> add_layer {hilites hilites.red hilites.green hilites.blue hilites.alpha}
>>>>>> Grade {
>>>>>>  white {1.933333278 1.684004068 1.478999972 1}
>>>>>>  maskChannelInput hilites.green
>>>>>>  name Grade145
>>>>>>  selected true
>>>>>>  xpos -1158
>>>>>>  ypos -2623
>>>>>> }
>>>>>> 
>>>>>> 
>>>>>> From: Howard Jones <[email protected]>
>>>>>> To: Nuke user discussion <[email protected]> 
>>>>>> Sent: Saturday, 19 November 2011, 10:19
>>>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>>> 
>>>>>> Never seen it so I suspect it's not part of Nuke,
>>>>>> but now I've said that....
>>>>>>  
>>>>>> Howard
>>>>>> 
>>>>>> From: Dan Walker <[email protected]>
>>>>>> To: Nuke user discussion <[email protected]> 
>>>>>> Sent: Saturday, 19 November 2011, 4:47
>>>>>> Subject: Re: [Nuke-users] ??? redguard1.glow ???
>>>>>> 
>>>>>> I've heard that this could have come from DD. If someone is reusing a 
>>>>>> config/resource file home/.nuke and it's coming from another facility, 
>>>>>> there is the possibility of contamination.
>>>>>> On Nov 18, 2011 7:56 PM, "Sam Cole" <[email protected]> wrote:
>>>>>> Could be totally off-base, but I recall that it's a glow gizmo/group
>>>>>> from Tron that people have kept using.
>>>>>> 
>>>>>> ./sam
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>>>>> 
>>>>> 
>>>>> 
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