The two interesting commands were:
add_layer {rgba rgba.UVdistort rgba.beta redguard1.glow rgba.warper}
add_layer {partial}
Also a bunch of legitimate layers from 3D renders, e.g:
add_layer {outDiffuse outDiffuse.red outDiffuse.green outDiffuse.blue}
However, adding those with nuke.tcl('add_layer ....') doesn't retrigger
the error, will need to narrow down what node(s) are causing the problem
On 25/11/11 20:39, Howard Jones wrote:
> Yes its getting to the bottom of that issue is what I'm interested in.
> Nuke shouldn't add these layers when not relevant, so these things cant
> propagate but is it what causes this...
>
> Shuffle49.out: Can't select rgba.alpha; it conflicts with other selected
> channels
>
> If this is from spurious layers being copied then there is an issue in
> Nuke, covered by that bug number which needs to be taken seriously.
>
> Out of interest what was in the add_layer, as the fix I have used so far
> is probably a bandage.
>
> Howard
>
> ------------------------------------------------------------------------
> *From:* Ben Dickson <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Friday, 25 November 2011, 8:55
> *Subject:* Re: [Nuke-users] ??? redguard1.glow ???
>
> Heh, this issue has got a bit out of hand..
>
> It's a bit untidy, but most of these layers shouldn't cause any problems
>
> ...however, adding channels to default layers like "rgba" can cause
> problems under certain circumstances. For examples, we had a few renders
> die with:
>
> Shuffle49.out: Can't select rgba.alpha; it conflicts with other selected
> channels
>
> ..and that script had an add_layer that added a bunch of nonsense
> channels to rgba. The extra channels also caused the Shuffle's "in2" to
> default to a strange channel, and a few other odd things
>
> A quick way of checking the gizmos for stray layer names is:
>
> for x in nuke.plugins(nuke.ALL, "*.gizmo"):
> f = open(x).read()
> if "add_layer" in f:
> print x
> print "\n".join(
> [" %s" % line
> for line in f.split("\n")
> if "add_layer" in line])
> print
>
> ..although you also need to check regular .nk scripts, ToolSet folders
> and such
>
> On 25/11/11 18:42, Dennis Steinschulte wrote:
> > Hi Group,
> > As promised yesterday, here comes the answer from the support.
> > If you have additional infos or things not mentioned here, just write
> > the support team with the BUG ID 23221.
> > (Darn, I missed the bug 22222 ;) )
> >
> >>>>>>
> >
> > Hi Dennis
> >
> >
> >
> > Unfortunately this appears to be a corruption from a third party gizmo
> > and we would not be able to say how this could have been passed
> from one
> > party to another.
> >
> >
> >
> > We have searched many machines here, and from our basic Nuke
> install we
> > don't see any references to redguard1.glow. Also we don't have the
> > following that are mentioned on the user group :
> >
> >
> >
> > bokeh_blur_jb_v03_1.gizmo
> >
> > Bokeh_Blur.gizmo
> >
> > Keyer_CB.gizmo
> >
> >
> >
> > or any references to :
> >
> >
> >
> > rgba.beta
> >
> > alpha.G_matte
> >
> > rga.alpha
> >
> > horizon.matte
> >
> >
> >
> > Our engineers have also made sure of this and this does not originate
> > from the
> >
> >
> >
> > standard Nuke install.
> >
> >
> >
> > As this is something that has been propagated from an external source,
> > there isn't really anything we can suggest apart from removing all
> Nuke
> > installs, all third party gizmos and clean through old scripts,
> install
> > a standard Nuke and see if that resolves the issue. You may also want
> > to check any init.py or menu.py references in your .nuke directory to
> > ensure that a python script isn't being run somewhere that causes the
> > issue.
> >
> >
> >
> > I have written up a bug to see if we can restrict what can create new
> > channels and this is logged as Bug 23221.
> >
> >
> >
> >
> >
> > Kind Regards
> >
> >
> >
> > Jason
> >
> >
> >
> > _______________________________________________
> > Nuke-users mailing list
> > [email protected]
> <mailto:[email protected]>,
> http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
> --
> ben dickson
> 2D TD | [email protected] <mailto:[email protected]>
> rising sun pictures | www.rsp.com.au
> _______________________________________________
> Nuke-users mailing list
> [email protected]
> <mailto:[email protected]>,
> http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
--
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users