Heh, this issue has got a bit out of hand..

It's a bit untidy, but most of these layers shouldn't cause any problems

...however, adding channels to default layers like "rgba" can cause
problems under certain circumstances. For examples, we had a few renders
die with:

Shuffle49.out: Can't select rgba.alpha; it conflicts with other selected
channels

..and that script had an add_layer that added a bunch of nonsense
channels to rgba. The extra channels also caused the Shuffle's "in2" to
default to a strange channel, and a few other odd things

A quick way of checking the gizmos for stray layer names is:

for x in nuke.plugins(nuke.ALL, "*.gizmo"):
    f = open(x).read()
    if "add_layer" in f:
        print x
        print "\n".join(
            ["    %s" % line
             for line in f.split("\n")
             if "add_layer" in line])
        print

..although you also need to check regular .nk scripts, ToolSet folders
and such

On 25/11/11 18:42, Dennis Steinschulte wrote:
> Hi Group, 
> As promised yesterday, here comes the answer from the support. 
> If you have additional infos or things not mentioned here, just write
> the support team with the BUG ID 23221. 
> (Darn, I missed the bug 22222 ;) )
> 
>>>>>>
> 
> Hi Dennis
> 
>  
> 
> Unfortunately this appears to be a corruption from a third party gizmo
> and we would not be able to say how this could have been passed from one
> party to another.
> 
>  
> 
> We have searched many machines here, and from our basic Nuke install we
> don't see any references to redguard1.glow.  Also we don't have the
> following that are mentioned on the user group :
> 
>  
> 
> bokeh_blur_jb_v03_1.gizmo
> 
> Bokeh_Blur.gizmo
> 
> Keyer_CB.gizmo
> 
>  
> 
> or any references to :
> 
>  
> 
> rgba.beta
> 
> alpha.G_matte
> 
> rga.alpha
> 
> horizon.matte
> 
>  
> 
> Our engineers have also made sure of this and this does not originate
> from the
> 
>  
> 
> standard Nuke install.
> 
>  
> 
> As this is something that has been propagated from an external source,
> there isn't really anything we can suggest apart from removing all Nuke
> installs, all third party gizmos and clean through old scripts, install
> a standard Nuke and see if that resolves the issue.  You may also want
> to check any init.py or menu.py references in your .nuke directory to
> ensure that a python script isn't being run somewhere that causes the
> issue. 
> 
>  
> 
> I have written up a bug to see if we can restrict what can create new
> channels and this is logged as Bug 23221.
> 
>  
> 
>  
> 
> Kind Regards
> 
>  
> 
> Jason
> 
> 
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

-- 
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to