Since posting this has there been any response from the foundry? Anyone?

And since this isn't necessarily a bug, will they do anything about it our
is it up to the community to write code that searches for these problematic
issues.

Dan
On Nov 24, 2011 10:49 AM, "[email protected]" <[email protected]>
wrote:

> I saw this same thing yesterday with shuffle nodes. At some point the
> script started saving under the syntax you mentioned (in {rgba.red
> rgba.green rgba.blue rgba.alpha}, and the script broke. Not sure if it
> is related to the channels though, but redguard is present, as was
> rgba.beta (which is the main one that is in a lot of our gizmos).
> Funny thing about rgba.beta is that you don't seem to be able to
> create this channel through the interface (you get a  'Can't change
> built in Layer' error), but you can do it through python:
>
> nuke.Layer("rgba",['rgba.red', 'rgba.green', 'rgba.blue',
> 'rgba.alpha','rgba.beta'])
>
> Maybe something about it is confusing nuke and corrupting the scripts?
>
>
>
> On Tue, Nov 22, 2011 at 5:13 AM, Howard Jones <[email protected]>
> wrote:
> >
> > Hi
> > I'm not sure this gets to the nut of another issue where the channels
> get upset,
> > but on a related gizmo contamination question could anyone confirm if
> they have this in Frank's edgeExtend?
> >  Blur {
> >   channels {rgba.red rgba.green rgba.blue rgba.alpha}
> > instead of
> >  Blur {
> >   channels rgba
> > which I believe is correct (for Nuke 6.2+ anyway)
> >
> > I'm mentioning it  as if that is the case then it could be that Gizmos
> with this issue could contaminate and break scripts.
> > I have it here, but it could be, it has been corrupted since.
> >
> > Howard
> >
> > ________________________________
> > From: Ned Wilson <[email protected]>
> > To: Nuke user discussion <[email protected]>
> > Sent: Tuesday, 22 November 2011, 2:55
> > Subject: Re: [Nuke-users] ??? redguard1.glow ???
> >
> > Chris,
> >
> > I have seen "horizon.matte" as well.
> >
> >
> > On Nov 21, 2011, at 4:21 PM, chris wrote:
> >
> > > hmm, found two gizmos with redguard1.glow on my machine:
> > >
> > > bokeh_blur_jb_v03_1.gizmo
> > > Bokeh_Blur.gizmo
> > >
> > > i probably got them of nukepedia or vfxtalk
> > >
> > > might be a good moment that everybody scans their system and gets rid
> of the stuff... (i used spotlight with include system files option ticked)
> > >
> > > was looking for:
> > > redguard1.glow
> > > rgba.beta
> > > alpha.G_matte
> > > rga.alpha
> > >
> > > any others ??
> > >
> > > the current version of BokehBlur_4.gizmo doesnt seem to have redguard
> anymore btw, but does have the alpha.G_matte and rga.alpha
> > >
> > > ++ chris
> > >
> > >
> > > On 11/21/11 at 12:20 AM, [email protected] (Howard Jones) wrote:
> > >
> > >> Ok so far I have found rgba.beta in a number of tools
> > >> which I think has come from another contaminated? source
> > >> but
> > >>
> > >> redGuard in (from Nukepedia)
> > >>
> > >>
> > >> .//nukeGizmos/Keyer_CB.gizmo
> > >> add_layer {rgba redguard1.glow}
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
> > > Nuke-users mailing list
> > > [email protected], http://forums.thefoundry.co.uk/
> > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >
> > _______________________________________________
> > Nuke-users mailing list
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> >
> >
> >
> > _______________________________________________
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>
>
>
> --
> Jose Fernandez de Castro
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