Since posting this has there been any response from the foundry? Anyone? And since this isn't necessarily a bug, will they do anything about it our is it up to the community to write code that searches for these problematic issues.
Dan On Nov 24, 2011 10:49 AM, "[email protected]" <[email protected]> wrote: > I saw this same thing yesterday with shuffle nodes. At some point the > script started saving under the syntax you mentioned (in {rgba.red > rgba.green rgba.blue rgba.alpha}, and the script broke. Not sure if it > is related to the channels though, but redguard is present, as was > rgba.beta (which is the main one that is in a lot of our gizmos). > Funny thing about rgba.beta is that you don't seem to be able to > create this channel through the interface (you get a 'Can't change > built in Layer' error), but you can do it through python: > > nuke.Layer("rgba",['rgba.red', 'rgba.green', 'rgba.blue', > 'rgba.alpha','rgba.beta']) > > Maybe something about it is confusing nuke and corrupting the scripts? > > > > On Tue, Nov 22, 2011 at 5:13 AM, Howard Jones <[email protected]> > wrote: > > > > Hi > > I'm not sure this gets to the nut of another issue where the channels > get upset, > > but on a related gizmo contamination question could anyone confirm if > they have this in Frank's edgeExtend? > > Blur { > > channels {rgba.red rgba.green rgba.blue rgba.alpha} > > instead of > > Blur { > > channels rgba > > which I believe is correct (for Nuke 6.2+ anyway) > > > > I'm mentioning it as if that is the case then it could be that Gizmos > with this issue could contaminate and break scripts. > > I have it here, but it could be, it has been corrupted since. > > > > Howard > > > > ________________________________ > > From: Ned Wilson <[email protected]> > > To: Nuke user discussion <[email protected]> > > Sent: Tuesday, 22 November 2011, 2:55 > > Subject: Re: [Nuke-users] ??? redguard1.glow ??? > > > > Chris, > > > > I have seen "horizon.matte" as well. > > > > > > On Nov 21, 2011, at 4:21 PM, chris wrote: > > > > > hmm, found two gizmos with redguard1.glow on my machine: > > > > > > bokeh_blur_jb_v03_1.gizmo > > > Bokeh_Blur.gizmo > > > > > > i probably got them of nukepedia or vfxtalk > > > > > > might be a good moment that everybody scans their system and gets rid > of the stuff... (i used spotlight with include system files option ticked) > > > > > > was looking for: > > > redguard1.glow > > > rgba.beta > > > alpha.G_matte > > > rga.alpha > > > > > > any others ?? > > > > > > the current version of BokehBlur_4.gizmo doesnt seem to have redguard > anymore btw, but does have the alpha.G_matte and rga.alpha > > > > > > ++ chris > > > > > > > > > On 11/21/11 at 12:20 AM, [email protected] (Howard Jones) wrote: > > > > > >> Ok so far I have found rgba.beta in a number of tools > > >> which I think has come from another contaminated? source > > >> but > > >> > > >> redGuard in (from Nukepedia) > > >> > > >> > > >> .//nukeGizmos/Keyer_CB.gizmo > > >> add_layer {rgba redguard1.glow} > > >> > > >> > > >> > > > > > > _______________________________________________ > > > Nuke-users mailing list > > > [email protected], http://forums.thefoundry.co.uk/ > > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > -- > Jose Fernandez de Castro > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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