jup, i have about 4 instances of that line in that gizmo..
checked two instances, once downloaded July 27th and once Nov 2nd, the second one was not yet used in the nuke path.

found the same line also in the following gizmos:

EdgeExtend.gizmo
CGSoftener.gizmo
KillOutline.gizmo
common.gizmo
V_Slate.gizmo
PxF_Filler.gizmo
ColorAnalyses.gizmo
Glass.gizmo
magicCarpet.gizmo
vignette.gizmo

it also appears to be in the foundry particle example scripts, and has propagated into a few of my test scripts.

hmm, might be a good idea to check uploaded gizmos on the nukepedia server for these strings and pop-up a warning if that's technically possible?

just to keep an overview, here are the channels again so far that people have pointed out as problematic:

redguard1.glow
rgba.beta
alpha.G_matte
rga.alpha
horizon.matte
channels {rgba.red rgba.green rgba.blue rgba.alpha}


++ chris






On 11/22/11 at 2:13 PM, [email protected] (Howard Jones) wrote:

Hi

I'm not sure this gets to the nut of another issue where the channels get upset, but on a related gizmo contamination question could anyone confirm if they have this in Frank's edgeExtend?

 Blur {
  channels {rgba.red rgba.green rgba.blue rgba.alpha}

instead of 
 Blur {
  channels rgba

which I believe is correct (for Nuke 6.2+ anyway)


I'm mentioning it  as if that is the case then it could be that Gizmos with this issue could contaminate and break scripts.
I have it here, but it could be, it has been corrupted since.

 
Howard

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