I'm pretty sure you would need some sort of raytracer to calculate a
reflection pass

On Mon, Mar 25, 2013 at 11:01 AM, Pat Wong <[email protected]> wrote:

> hi
>
> is it possible to make a real relection pass from a standard cached 3d
> scene from a vanilla install of nuke. I can obviously get 3d to render some
> additional aov's such as position passes. normals. etcetc. is it possibke
> and are the results good enough from the scanline renderer. no prman
> licences at the place im at too.
>
> thanks
>
> pat
>
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-- 
John Mangia

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