You can also try the ReflectionCard & ReflectMat plugins on nukepedia. -jonathan
On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: > You can fake this by setup up a camera to render from the reflection point > and then re-project that render back onto the surface. Or like old school > renderman reflections before they had raytracing you can generate a cube or > spherical map and then use it as a texture with the env light in nuke. > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: > hi > > is it possible to make a real relection pass from a standard cached 3d scene > from a vanilla install of nuke. I can obviously get 3d to render some > additional aov's such as position passes. normals. etcetc. is it possibke and > are the results good enough from the scanline renderer. no prman licences at > the place im at too. > thanks > > pat > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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