would this work? http://www.nukepedia.com/3d/in-3dmirror/
On 27 March 2013 15:59, Pat Wong <[email protected]> wrote: > well at the moment it just a standared nuke 3d scene. but im guessing it > will be a baked out alembic or obj.. > > > > On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote: > >> Out of interest what format is your standard 3d cache in? >> >> >> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote: >> >>> ive just found this online from somebody ... but cant seem to get it the >>> tree to work , anybody tried this before? >>> >>> >>> >>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html >>> >>> >>> create reflection map in Nuke. >>> >>> - add environmental light to a scene with the object. >>> - add a new scene and locate a new camera where the object is. >>> - connect the scene to the scanlinRenderer and set the projection type >>> to sphere. >>> - connect the scanlineRenderer to map input of the environmental light. >>> - composite the object with reflection over the same object with >>> diffusion. >>> >>> >>> >>> >>> >>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: >>> >>>> thanks guys ill try those .. >>>> >>>> Johnathan your refl mat looks usefull , i just need to find a way to >>>> compile them at work... >>>> >>>> >>>> >>>> >>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: >>>> >>>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia. >>>>> >>>>> -jonathan >>>>> >>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >>>>> >>>>> You can fake this by setup up a camera to render from the reflection >>>>> point and then re-project that render back onto the surface. Or like old >>>>> school renderman reflections before they had raytracing you can generate a >>>>> cube or spherical map and then use it as a texture with the env light in >>>>> nuke. >>>>> >>>>> ----- >>>>> Deke Kincaid >>>>> Creative Specialist >>>>> The Foundry >>>>> Mobile: (310) 883 4313 >>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>>>> >>>>> The Foundry Visionmongers Ltd. >>>>> Registered in England and Wales No: 4642027 >>>>> >>>>> >>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: >>>>> >>>>>> hi >>>>>> >>>>>> is it possible to make a real relection pass from a standard cached >>>>>> 3d scene from a vanilla install of nuke. I can obviously get 3d to render >>>>>> some additional aov's such as position passes. normals. etcetc. is it >>>>>> possibke and are the results good enough from the scanline renderer. no >>>>>> prman licences at the place im at too. >>>>>> >>>>>> thanks >>>>>> >>>>>> pat >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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