would this work?
http://www.nukepedia.com/3d/in-3dmirror/


On 27 March 2013 15:59, Pat Wong <[email protected]> wrote:

> well at the moment it just a standared nuke 3d scene. but im guessing it
> will be a baked out alembic or obj..
>
>
>
> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote:
>
>> Out of interest what format is your standard 3d cache in?
>>
>>
>> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote:
>>
>>> ive just found this online from somebody ... but cant seem to get it the
>>> tree to work , anybody tried this before?
>>>
>>>
>>>
>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
>>>
>>>
>>> create reflection map in Nuke.
>>>
>>> - add environmental light to a scene with the object.
>>> - add a new scene and locate a new camera where the object is.
>>> - connect the scene to the scanlinRenderer and set the projection type
>>> to sphere.
>>> - connect the scanlineRenderer to map input of the environmental light.
>>> - composite the object with reflection over the same object with
>>> diffusion.
>>>
>>>
>>>
>>>
>>>
>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote:
>>>
>>>> thanks guys ill try those ..
>>>>
>>>> Johnathan your refl mat looks usefull , i just need to find a way to
>>>> compile them at work...
>>>>
>>>>
>>>>
>>>>
>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:
>>>>
>>>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>>>>>
>>>>> -jonathan
>>>>>
>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>>>>
>>>>> You can fake this by setup up a camera to render from the reflection
>>>>> point and then re-project that render back onto the surface.  Or like old
>>>>> school renderman reflections before they had raytracing you can generate a
>>>>> cube or spherical map and then use it as a texture with the env light in
>>>>> nuke.
>>>>>
>>>>> -----
>>>>> Deke Kincaid
>>>>> Creative Specialist
>>>>> The Foundry
>>>>> Mobile: (310) 883 4313
>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>>>
>>>>> The Foundry Visionmongers Ltd.
>>>>> Registered in England and Wales No: 4642027
>>>>>
>>>>>
>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
>>>>>
>>>>>> hi
>>>>>>
>>>>>> is it possible to make a real relection pass from a standard cached
>>>>>> 3d scene from a vanilla install of nuke. I can obviously get 3d to render
>>>>>> some additional aov's such as position passes. normals. etcetc. is it
>>>>>> possibke and are the results good enough from the scanline renderer. no
>>>>>> prman licences at the place im at too.
>>>>>>
>>>>>> thanks
>>>>>>
>>>>>> pat
>>>>>>
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>>>>
>>>
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