thanks guys ill try those .. Johnathan your refl mat looks usefull , i just need to find a way to compile them at work...
On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: > You can also try the ReflectionCard & ReflectMat plugins on nukepedia. > > -jonathan > > On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: > > You can fake this by setup up a camera to render from the reflection point > and then re-project that render back onto the surface. Or like old school > renderman reflections before they had raytracing you can generate a cube or > spherical map and then use it as a texture with the env light in nuke. > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: > >> hi >> >> is it possible to make a real relection pass from a standard cached 3d >> scene from a vanilla install of nuke. I can obviously get 3d to render some >> additional aov's such as position passes. normals. etcetc. is it possibke >> and are the results good enough from the scanline renderer. no prman >> licences at the place im at too. >> >> thanks >> >> pat >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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