ive tried without too much success, also is a bit of a hack... Im looking for true reflection solution, i thought nuke would be able to offer me it.
I need to make a relection of moving traffic lights nto a moving car windscreen on from an environment hdr or a cube.. I suspect the env light would do what i want but i just cant to get the precise look and action from the reflection off the environment light im desiring.. On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote: > would this work? > http://www.nukepedia.com/3d/in-3dmirror/ > > > On 27 March 2013 15:59, Pat Wong <[email protected]> wrote: > >> well at the moment it just a standared nuke 3d scene. but im guessing it >> will be a baked out alembic or obj.. >> >> >> >> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote: >> >>> Out of interest what format is your standard 3d cache in? >>> >>> >>> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote: >>> >>>> ive just found this online from somebody ... but cant seem to get it >>>> the tree to work , anybody tried this before? >>>> >>>> >>>> >>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html >>>> >>>> >>>> create reflection map in Nuke. >>>> >>>> - add environmental light to a scene with the object. >>>> - add a new scene and locate a new camera where the object is. >>>> - connect the scene to the scanlinRenderer and set the projection type >>>> to sphere. >>>> - connect the scanlineRenderer to map input of the environmental light. >>>> - composite the object with reflection over the same object with >>>> diffusion. >>>> >>>> >>>> >>>> >>>> >>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: >>>> >>>>> thanks guys ill try those .. >>>>> >>>>> Johnathan your refl mat looks usefull , i just need to find a way to >>>>> compile them at work... >>>>> >>>>> >>>>> >>>>> >>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: >>>>> >>>>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia. >>>>>> >>>>>> -jonathan >>>>>> >>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >>>>>> >>>>>> You can fake this by setup up a camera to render from the reflection >>>>>> point and then re-project that render back onto the surface. Or like old >>>>>> school renderman reflections before they had raytracing you can generate >>>>>> a >>>>>> cube or spherical map and then use it as a texture with the env light in >>>>>> nuke. >>>>>> >>>>>> ----- >>>>>> Deke Kincaid >>>>>> Creative Specialist >>>>>> The Foundry >>>>>> Mobile: (310) 883 4313 >>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>>>>> >>>>>> The Foundry Visionmongers Ltd. >>>>>> Registered in England and Wales No: 4642027 >>>>>> >>>>>> >>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]>wrote: >>>>>> >>>>>>> hi >>>>>>> >>>>>>> is it possible to make a real relection pass from a standard cached >>>>>>> 3d scene from a vanilla install of nuke. I can obviously get 3d to >>>>>>> render >>>>>>> some additional aov's such as position passes. normals. etcetc. is it >>>>>>> possibke and are the results good enough from the scanline renderer. no >>>>>>> prman licences at the place im at too. >>>>>>> >>>>>>> thanks >>>>>>> >>>>>>> pat >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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