ive tried without too much success, also is a bit of a hack...

Im looking for true reflection solution, i thought nuke would be able to
offer me it.


I need to make a relection of moving traffic lights nto a moving car
windscreen on from an environment hdr or a cube..

I suspect the env light would do what i want but i just cant to get the
precise look and action  from the reflection off the environment light im
desiring..




On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote:

> would this work?
> http://www.nukepedia.com/3d/in-3dmirror/
>
>
> On 27 March 2013 15:59, Pat Wong <[email protected]> wrote:
>
>> well at the moment it just a standared nuke 3d scene. but im guessing it
>> will be a baked out alembic or obj..
>>
>>
>>
>> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote:
>>
>>> Out of interest what format is your standard 3d cache in?
>>>
>>>
>>> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote:
>>>
>>>> ive just found this online from somebody ... but cant seem to get it
>>>> the tree to work , anybody tried this before?
>>>>
>>>>
>>>>
>>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
>>>>
>>>>
>>>> create reflection map in Nuke.
>>>>
>>>> - add environmental light to a scene with the object.
>>>> - add a new scene and locate a new camera where the object is.
>>>> - connect the scene to the scanlinRenderer and set the projection type
>>>> to sphere.
>>>> - connect the scanlineRenderer to map input of the environmental light.
>>>> - composite the object with reflection over the same object with
>>>> diffusion.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote:
>>>>
>>>>> thanks guys ill try those ..
>>>>>
>>>>> Johnathan your refl mat looks usefull , i just need to find a way to
>>>>> compile them at work...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:
>>>>>
>>>>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>>>>>>
>>>>>> -jonathan
>>>>>>
>>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>>>>>
>>>>>> You can fake this by setup up a camera to render from the reflection
>>>>>> point and then re-project that render back onto the surface.  Or like old
>>>>>> school renderman reflections before they had raytracing you can generate 
>>>>>> a
>>>>>> cube or spherical map and then use it as a texture with the env light in
>>>>>> nuke.
>>>>>>
>>>>>> -----
>>>>>> Deke Kincaid
>>>>>> Creative Specialist
>>>>>> The Foundry
>>>>>> Mobile: (310) 883 4313
>>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>>>>
>>>>>> The Foundry Visionmongers Ltd.
>>>>>> Registered in England and Wales No: 4642027
>>>>>>
>>>>>>
>>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]>wrote:
>>>>>>
>>>>>>> hi
>>>>>>>
>>>>>>> is it possible to make a real relection pass from a standard cached
>>>>>>> 3d scene from a vanilla install of nuke. I can obviously get 3d to 
>>>>>>> render
>>>>>>> some additional aov's such as position passes. normals. etcetc. is it
>>>>>>> possibke and are the results good enough from the scanline renderer. no
>>>>>>> prman licences at the place im at too.
>>>>>>>
>>>>>>> thanks
>>>>>>>
>>>>>>> pat
>>>>>>>
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>>>>>
>>>>
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