Hey Ryan,

the UV map I have is created in Nuke and even not filtering it doesn't get rid 
of that one line :(
And blurring only makes it worse in my case.
Appreciate your help though.
cheers,
Patrick

Ryan O'Phelan wrote on 04.08.2014 21:27:

> When you render uv maps,  don't filter or antialias them,  and you will not 
> have edging issues.  Adding bilateral or gaussian blur to everything but the 
> edges helps too.
> Hope that helps.
> 
> R
> 
> On Aug 3, 2014 3:12 PM, "Patrick Heinen" <[email protected] 
> <mailto:[email protected]> > wrote:
>> 
>> I'm generating the STMap with (x+0.5)/width and (y+0.5/height). It doesn't 
>> seem to be off by a pixel, as everything but that one pixel line is spot on. 
>> As for filtering, I have a case where it shouldn't filter at all as pixels 
>> are getting mapped one to one. I attached an example script that shows the 
>> issue.
>> Thanks for your help!
>> 
>> 
>> On 03.08.2014, at 02:51, [email protected] 
>> <mailto:[email protected]>  wrote:
>> 
>>> 
>>> couldn't it be a filtering or multisample problem?
>>> 
>>> I also had similar problems using STMap for tiling an image, and I ended up 
>>> using UVTile
>>> 
>>> 
>>> On Sun, Aug 3, 2014 at 12:26 AM, Deke Kincaid <[email protected] 
>>> <mailto:[email protected]> > wrote:
>>>> 
>>>> How are you generating the STMap?    It might be off by a pixel depending 
>>>> how you generated it.
>>>> 
>>>> 
>>>> --
>>>> 
>>>> 
>>>> Deke Kincaid
>>>> 
>>>> Creative Specialist
>>>> 
>>>> The Foundry
>>>> 
>>>> Skype: dekekincaid
>>>> 
>>>> Tel: (310) 399 4555 <tel:%28310%29%20399%204555>  - Mobile: (310) 883 4313
>>>> 
>>>> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/> 
>>>> 
>>>> Email: [email protected] <mailto:[email protected]>   
>>>> 
>>>> 
>>>> On Fri, Aug 1, 2014 at 7:30 PM, Patrick Heinen 
>>>> <[email protected] <mailto:[email protected]> > 
>>>> wrote:
>>>>> Hey everyone,
>>>>> 
>>>>> I'm using an STMap where the original left and right edge of the image 
>>>>> touch each other in the image center. When the filtering is set to cubic 
>>>>> on the STMap I get a one pixel line at that edge, that I don't get if I 
>>>>> ran through the transforms without an STMap. Switching the filtering to 
>>>>> Impulse, the line disappears, but obviously everything else looks crappy. 
>>>>> I checked the values of the STMap and the source and destination pixels 
>>>>> seem to be correct.
>>>>> Has anyone had this problem before? Or has someone maybe an idea, what 
>>>>> could cause this?
>>>>> Thanks and enjoy your weekend!
>>>>> 
>>>>> Patrick
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>>>> 
>>>> 
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