This might sound simple, but make sure your source image is properly
cropped and bounding box is 100% flush with the format.  If your bbox
floats even just a slight bit outside the bounds, you could start pulling
in and blending with the black outside the image.


On Thu, Aug 7, 2014 at 1:13 PM, Patrick Heinen <
[email protected]> wrote:

> Dilate on a STMap sounds dangerous :D but I'll give it a try. Right now
> I'm matteing an impulse filtered STMap into that area, kinda works, but I'd
> still love to get it to work properly...
> And there is no object UV-mapped at all, it's just images and 2dimensional
> transforms ;)
>
> Elias Ericsson Rydberg wrote on 07.08.2014 09:39:
>
> Is the object you render properly UV-mapped?
> >
> > torsdag 7 augusti 2014 skrev Randy Little <[email protected]
> <mailto:[email protected]> >:
> >>
> >> Dialate ? Long long shot but better then blur for uv map.
> >>
> >> On Aug 6, 2014 3:12 PM, "Patrick Heinen" <
> [email protected] <%20target=> > wrote:
> >>> Hey Ryan,
> >>>
> >>> the UV map I have is created in Nuke and even not filtering it doesn't
> get rid of that one line :(
> >>> And blurring only makes it worse in my case.
> >>> Appreciate your help though.
> >>> cheers,
> >>> Patrick
> >>>
> >>> Ryan O'Phelan wrote on 04.08.2014 21:27:
> >>>
> >>> > When you render uv maps,  don't filter or antialias them,  and you
> will not have edging issues.  Adding bilateral or gaussian blur to
> everything but the edges helps too.
> >>> > Hope that helps.
> >>> >
> >>> > R
> >>> >
> >>> > On Aug 3, 2014 3:12 PM, "Patrick Heinen" <
> [email protected] <%20target=>  <mailto:
> [email protected] <%20target=> > > wrote:
> >>> >>
> >>> >> I'm generating the STMap with (x+0.5)/width and (y+0.5/height). It
> doesn't seem to be off by a pixel, as everything but that one pixel line is
> spot on. As for filtering, I have a case where it shouldn't filter at all
> as pixels are getting mapped one to one. I attached an example script that
> shows the issue.
> >>> >> Thanks for your help!
> >>> >>
> >>> >>
> >>> >> On 03.08.2014, at 02:51, [email protected] <%20target=>
>  <mailto:[email protected] <%20target=> >  wrote:
> >>> >>
> >>> >>>
> >>> >>> couldn't it be a filtering or multisample problem?
> >>> >>>
> >>> >>> I also had similar problems using STMap for tiling an image, and I
> ended up using UVTile
> >>> >>>
> >>> >>>
> >>> >>> On Sun, Aug 3, 2014 at 12:26 AM, Deke Kincaid <
> [email protected] <%20target=>  <mailto:[email protected]
> <%20target=> > > wrote:
> >>> >>>>
> >>> >>>> How are you generating the STMap?    It might be off by a pixel
> depending how you generated it.
> >>> >>>>
> >>> >>>>
> >>> >>>> --
> >>> >>>>
> >>> >>>>
> >>> >>>> Deke Kincaid
> >>> >>>>
> >>> >>>> Creative Specialist
> >>> >>>>
> >>> >>>> The Foundry
> >>> >>>>
> >>> >>>> Skype: dekekincaid
> >>> >>>>
> >>> >>>> Tel: (310) 399 4555 <tel:%28310%29%20399%204555>
>  <tel:%28310%29%20399%204555>  - Mobile: (310) 883 4313
> <tel:%28310%29%20883%204313>
> >>> >>>>
> >>> >>>> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk>  <
> http://www.thefoundry.co.uk/ <http://www.thefoundry.co.uk/> >
> >>> >>>>
> >>> >>>> Email: [email protected] <%20target=>  <mailto:
> [email protected] <%20target=> >
> >>> >>>>
> >>> >>>>
> >>> >>>> On Fri, Aug 1, 2014 at 7:30 PM, Patrick Heinen <
> [email protected] <%20target=>  <mailto:
> [email protected] <%20target=> > > wrote:
> >>> >>>>> Hey everyone,
> >>> >>>>>
> >>> >>>>> I'm using an STMap where the original left and right edge of the
> image touch each other in the image center. When the filtering is set to
> cubic on the STMap I get a one pixel line at that edge, that I don't get if
> I ran through the transforms without an STMap. Switching the filtering to
> Impulse, the line disappears, but obviously everything else looks crappy. I
> checked the values of the STMap and the source and destination pixels seem
> to be correct.
> >>> >>>>> Has anyone had this problem before? Or has someone maybe an
> idea, what could cause this?
> >>> >>>>> Thanks and enjoy your weekend!
> >>> >>>>>
> >>> >>>>> Patrick
> >>> >>>>> _______________________________________________
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> >>> >>
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